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  • Understanding KeyMander Mouse Settings

    To help better answer some of the common questions about mouse performance, here's some basics about several things that determine how the mouse responds in-game: Sensitivity Setting, Maximum Turn Speed, In-Game Acceleration Setting, Diagonal Acceleration Setting, Deadzone Setting and Resolution.

    The biggest reason to love KeyMander can quickly become a frustration if the mouse isn’t setup properly, so here is some information that may help you to better dial in your mouse settings. KeyMander is designed to provide as close to a PC gaming experience as possible on a game console, however there are a couple significant differences between playing on PC and using a keyboard and mouse with your console. Understanding differences in maximum turn speed and learning how to work with mouse sensitivity and acceleration are the keys to playing at the highest level with KeyMander. Getting to that level requires some also time spent learning how your mouse settings translate into the game, and also understanding the limitations of console games.

    Sensitivity Setting (KeyMander Software)
    Properly setting mouse sensitivity is the biggest factor in getting good mouse performance with your KeyMander, and there is more to it than simply adjusting the sensitivity sliders in the KeyMander software. There are actually three other steps required before adjusting the software sliders, and forgetting them will lead to poor mouse performance. The first and most commonly overlooked step in properly setting up the mouse is actually making sure the aim/look sensitivity is maxed out in the game’s settings menu, so you have the full sensitivity range to work within. Next, the KeyMander software has a settings menu where you need to input the mouse’s maximum DPI resolution for a smoother and more accurate adjustment range. Third, most gaming mice have a DPI button with multiple settings so make sure the mouse is set to the highest DPI step when connected to KeyMander. Only after those steps are complete do you begin making changes to the mouse sensitivity sliders. Just like in PC gaming, bumping the sensitivity too high will cause you to reach a point where movement can become jittery and difficult to use accurately for precision shots, so reaching a balance is important. In the PC world this equates to the balance between low DPI and high DPI settings, where lower DPI is far more accurate for making small, precise movements (like needed for headshots) at the cost of having to move your hand a foot or more to turn a 360° rotation. In the older days of first-person-shooters, gamers playing titles like Counter Strike on standard definition monitors might have mouse resolutions set as low as 100 or 200 dpi, so they can snap off a headshot (without a scope) like it’s nothing. That type of play is a far cry from the common Rambo-esque, hard-charging free-for-all styles we see now in Call of Duty deathmatches, so just like in PC gaming, finding your own balance point is the key. If you run around in CoD with a shotgun and never aim-down-sight, having a highly boosted sensitivity may be fine for you, but if you later decide to pick up a sniper rifle you probably aren’t going to be happy at that setting. To get a better feel for how to best set your mouse sensitivity, start at a point where you think the sensitivity is way too low, and move your mouse back and forth. Get a feel for the ability to find your aim point accurately, then boost your speed until you can get the accuracy you want, at a comfortable enough speed to stay within the game’s maximum turn speed or at least not far beyond it. Remember each game is different, and the difference can be huge when comparing a game like CoD: Black Ops III that has a high max turn speed, versus a game like Resident Evil 7 where you can use a watch to time how long it takes to spin around. By the way, several games actually have different horizontal and vertical look sensitivities that usually go unnoticed with analog sticks, but much more noticeable with a mouse. If vertical movement feels different than horizontal movement and you want to adjust it, you can unlock the horizontal and vertical mouse sensitivity sliders in the KeyMander software and adjust as needed.

    Maximum Turn Speed (In-Game)
    The biggest difference between playing on a PC versus playing on a console with KeyMander is the turn speed limitation built into console games. Because console games are built for joysticks, every game has a maximum turn speed equal to having the analog thumb stick pushed all the way to the farthest position. This is the turn speed limit of the game set by the game developers and it basically caps the speed at which you can turn (look) in a given direction, no matter how fast you move the thumb stick (or mouse as in our case). You can test this with your controller by pushing the right thumb stick all the way left or right, and the speed at which your view rotates is the maximum turn speed for that game. This limit can vary widely from game to game as games like the Call of Duty franchise for example have a much higher turn speed limit that the Destiny franchise which can feel like the mouse is slow to respond if you do not adjust your settings and style of play a bit. The turn speed limit can even vary within a game depending on factors such as weapon choice, whether or not you’re in a vehicle, location in the game (especially in campaign modes), etc. Games can also have different horizontal and vertical turn speed limits, although vertical limits are normally less of an issue.

    It is important to understand the game's maximum turn speed and the effect it has on mouse performance, since a mouse can deliver faster average and peak movement speeds than a thumb stick allows. When you exceed the game’s maximum turn speed (moving the mouse faster than the game allows), the mouse will feel sluggish or "laggy" as your on-screen aim/look view moves less than expected. An easy way to see this is to move your mouse at a fairly slow rate noticing how far you rotate, then move extremely fast and compare. If your KeyMander profile is set up with very high aim/look sensitivity, you probably noticed that by moving slowly you rotated 360 degrees or more with a short swipe, but by moving very fast you rotated only a short distance. That poor movement you just experienced is NOT mouse lag, but rather the game's turn speed limit.

    The easiest way to understand what is happening is to equate the maximum turning speed to distance turned (rotated) in a period of time. For example, let’s say with the aim/look thumb stick fully engaged it takes our game one full second to perform a 360° rotation, that would make our game’s maximum turning speed equal to one rotation per second. Now to illustrate how that pertains to our mouse, let’s say that with our current KeyMander profile moving the mouse four inches in one second performs a full rotation; it would mean our max turn speed with the mouse is 4 inches per second. Now here is where the turn speed limit begins to show up with a mouse: if we move 8 inches in one second (double the limit in our example), the extra movement above the maximum turn speed is not registered and it’s as if you moved for only half the distance or half the time (equal to a half rotation for our example). Following the same formula if we move it 16 inches (four times the limit), your on-screen aim/look view moves only a quarter of the time/distance (equal to a quarter rotation for our example), and so on. Simply put, once you hit maximum turn speed, the faster you move the mouse, the slower you go. Unlike on a PC, using a mouse in an environment designed for a joystick also requires getting used to playing within the game’s turn speed limitation, but it’s a small trade-off for being able to play console games with a mouse and keyboard and it's easy to set up your KeyMander profiles to work within this limitation.

    In-Game Acceleration Setting (KeyMander Software)
    One way to overcome turn speed limitations is through the use of in-game acceleration, which progressively boosts your aim/look speed the faster you move. Slower movements stay slow and precise, but quick movements ramp up the turn speed to make spinning around much easier in games with lower turn speed limitations. Acceleration is usually avoided by most PC gamers since noticeable turn speed limitations are rare in PC games, however some console game designers understand that acceleration can be beneficial at times, and have begun adding the option in some games. TitanFall 2 is a perfect example, having programmable acceleration levels and curves in the game’s settings menu. The KeyMander software also has adjustable acceleration and programmable mouse response curves to add similar functionality to games without these adjustments. When setting up your game profiles, remember to treat acceleration like salt at the dinner table; it’s there if you need it, but if it’s already good you probably shouldn’t add anything.

    The In-Game Acceleration slider adjusts the amount of positive or negative acceleration that KeyMander adds when moving your mouse. A setting of 35 on the slider is equal to zero acceleration added by KeyMander. Settings of 36-100 add progressively greater amounts of aim acceleration to compensate for games with a slow aim/look mechanic. Settings of 1-34 add negative acceleration (or deceleration) to compensate for games with progressively boosted aim/look mechanics. When tuning your profiles it is always best to start at 35 and begin making adjustments as needed. For best accuracy remember to tune your Aim/Look sensitivity first, then fine tune the In-Game Acceleration as needed for your style of play. Here's a quick visual of how the In-Game Acceleration settings work:

    9ri1hpfdpls36e63.png

    Diagonal Acceleration Setting (KeyMander Software)
    The Diagonal Acceleration slider adjusts the amount of vertical correction applied when moving the mouse horizontally, to help keep the aim/look view level when making fast, long turns. This feature is designed to help so when spinning 180 degrees to see and enemy behind you, a slightly angled mouse swipe doesn’t cause you to be aiming above their head or below their feet. The cost for this ability is a loss of precision when making diagonal movements or small movements like when aiming-down-sight for sniping. A setting of 50 on the slider is equal to maximum vertical correction applied by KeyMander, and settings of 51-99 add decreasing amounts of correction up to 100 where zero correction is applied. Settings below 50 should never be used as they prevent diagonal movement almost entirely. Depending on the game, most users will see improved performance accuracy in long turns with settings between 75-85, and advanced users will still see some benefits between 85-95. High level users that want little to no correction should select a setting of 95 or above.

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    Deadzone Setting (KeyMander Software and In-Game Options)
    If you are having problems with getting a smooth response from the mouse, especially when moving diagonally, take a look at the DeadZone setting. The Deadzone’s primary function is to overcome the area of the controller where joystick movement does not register in-game and allow instant response from the mouse, but when improperly adjusted it also influences mouse movement in a negative way. Having the deadzone set too low will cause choppy mouse response as initial mouse movements or very tiny mouse movements are suppressed. Having too large a deadzone will cause a floaty or accelerated feeling (pixel skipping), and can also cause a rough, “stair-step-like” movement in some games that reduces accuracy when moving the mouse diagonally. Some games also include a deadzone setting in the Options Menu, so be sure to check it and set accordingly for best performance. It is important to achieve the right balance, so if it feels choppy increase your deadzone setting and if the diagonal movement feels poor, lower the deadzone setting in the KeyMander software, in the game menu or both.

    Resolution (Mouse Hardware/Software & KeyMander Software)
    The conventional wisdom for setting mouse resolution with KeyMander is normally to set the mouse to its maximum resolution (up to 10K) and set the KeyMander dpi setting to match it. This will provide the maximum amount of adjustment range with fine adjustment steps in between. While this normally works great with most games, there will be times when a lower dpi setting is actually advantageous. Games with built-in Aim Assist such as the Call of Duty titles, Overwatch, etc. will benefit from having a lower dpi setting which allows the aim assist to better “pull” you onto the target’s hit box. Having a higher dpi setting sends more data at a faster rate to the aim assist processing and causes what amounts to an overload situation, where the aim assist function is decreased or defeated altogether.

    In games with aim assist it is important to test different resolution (dpi) settings so you can maximize the benefit (or remove it) for your style of play. For example, Call of Duty: Black Ops 4 works very well with mouse resolutions between 3500-5000dpi for those that like the slightly magnetic feel of aim assist. If you prefer to snipe headshots, set the dpi higher at 6-10K to help breakout of the aim assist bubble as it will tend to "pull" you down when trying to snap quick headshots. Just make sure to match your KeyMander dpi to your mouse dpi or your sensitivity will be way off.

    As a final note, I should also mention that one of the things that can complicate getting proper mouse performance with high-end gaming mice is the manufacturer's custom mouse driver software, which often needs to be correctly configured on a PC so it doesn't default to some unknown/less effective setting. Mice from companies like Corsair, Logitech, etc. have downloadable drivers for setup, and usually store these settings in the mouse memory as configuration profiles. If you have one of these mice that stores profiles internally (especially Logitech mice as their software is a bit tricky), it is important to make sure you set the mouse to maximum resolution in their software first, and program it to default to that setting so the mouse is actually running at the full resolution offered. Because these settings have to be programmed using a PC, it will it will make your life much easier if you remember do this first before connecting the mouse to your KeyMander! After setting up your mouse, make sure to set the mouse resolution in the KeyMander software to match your mouse setting. Having a 5000+ DPI mouse is great, but if you forget to change the default setting in the KeyMander software (default is 2000 DPI) you won't getting the full benefit of all that resolution!

    Hopefully this gives you a better insight into how to get the best performance out of your KeyMander for the way you play. If you still have questions, please let us know.

    Updated 8-14-2019
  • Using the KeyMander on Ghost Recon Wildland


    Hi JuneBug,

    This started out as a quick response, but to fully answer your question it turned into a book somewhere along the way.

    The biggest difficulty in getting the mouse to feel the way you expect is the turn speed limitation built into console games, which effects how fast you can turn (look) in a given direction, no matter how fast you slide your mouse. Because console games are built for joysticks, every game has a maximum turn speed that is equal to the maximum speed value reached when the analog thumb stick is pushed all the way to the farthest position. This limit can vary widely from game to game, and can even vary within a game depending on factors such as weapon choice, whether or not you’re in a vehicle, location in the game (especially in campaign modes), etc. Games can also have different horizontal and vertical turn speed limits. By the way, several games actually have different horizontal and vertical look sensitivities that are usually small enough to go unnoticed with analog sticks, but much more noticeable with a mouse. That is the reason we built in the ability to unlock the horizontal and vertical mouse sensitivity sliders.

    Just like in PC gaming, bumping KeyMander's mouse sensitivity sliders too high will cause you to reach a point where movement can become jittery and difficult to use accurately for precision shots, so reaching a balance is important. In the PC world this equates to the balance between low DPI and high DPI settings, where lower DPI is far more accurate for making small, precise movements (like needed for headshots) at the cost of having to move your hand a foot or more to turn a 360° rotation. In the older days of FPS, gamers playing titles like Counter Strike on standard definition monitors might have mouse resolutions set as low as 100 or 200 dpi, so they can snap off a headshot (without a scope) like it’s nothing. That type of play is a far cry from the common Rambo-esque, hard-charging free-for-all styles we see now in Call of Duty deathmatches, so just like in PC gaming, finding your own balance point is the key. If you run around in CoD with a shotgun and never aim-down-sight, having a highly boosted sensitivity may be fine for you, but if you later decide to pick up a sniper rifle you probably aren’t going to be happy at that setting.

    Unlike on a PC, using a mouse in an environment designed for a joystick also requires getting used to playing within the game’s turn speed limitation, but it’s a small trade-off for being able to play console games with a mouse and keyboard. When you exceed the game’s maximum turn speed, the mouse will feel sluggish as your on-screen aim/look view moves less than expected. An easy way to see this is to move your mouse at a fairly slow rate noticing how far you rotate, then move extremely fast and compare. If your KeyMander profile is set up with very high aim/look sensitivity, you probably noticed that by moving slowly you rotated 360 degrees or more with a single swipe, but by moving very fast you rotated only a short distance. The easiest way to understand what is happening is to equate the maximum turning speed to distance turned (rotated) in a period of time. For example, let’s say with the aim/look thumb stick fully engaged it takes our game one full second to perform a 360° rotation, that would make our game’s maximum turning speed equal to one rotation per second. Now to illustrate how that pertains to our mouse, let’s say that with our current KeyMander profile moving the mouse four inches in one second performs a full rotation, it would mean our max turn speed with the mouse is 4 inches per second. Now here is where the turn speed limit begins to show up with a mouse: if we move 8 inches in one second (double the limit in our example), the extra movement above the maximum turn speed is not registered and it’s as if you moved for only half the distance or half the time (equal to a half rotation for our example). Following the same formula if we move it 16 inches (four times the limit), your on-screen aim/look view moves only a quarter of the time/distance (equal to a quarter rotation for our example), and so on. Simply put, once you hit maximum turn speed, the faster you move the mouse, the slower you go.

    To get a better feel for how to best set your mouse sensitivity, start at a point where you think the sensitivity is way too low, and move your mouse back and forth. Get a feel for the ability to find your aim point accurately, then boost your speed until you can get the accuracy you want, at a comfortable enough speed to stay within the game’s maximum turn speed or at least not far beyond it. Remember each game is different, and the difference can be huge when comparing a game like CoD: Black Ops III that has a high max turn speed, versus a game like Resident Evil 7 where you can use a watch to time how long it takes to spin around. In any case, understanding the basic limitation of console games and learning how to work around them with KeyMander is the key to unlocking the best possible performance.

    As a final note, I should also mention that one of the things that can complicate getting proper mouse performance with high-end gaming mice is the manufacturer's custom mouse driver software, which often needs to be correctly configured on a PC so it doesn't default to some unknown/less effective setting. Mice from companies like Corsair, Logitech, etc. have downloadable drivers for setup, and usually store these settings in the mouse memory as configuration profiles. If you have one of these mice that stores profiles internally (especially Logitech mice as their software is a bit tricky), it is important to make sure you set the mouse to maximum resolution in their software first, and program it to default to that setting so the mouse is actually running at the full resolution offered. Because these settings have to be programmed using a PC, it will it will make your life much easier if you remember do this first before connecting the mouse to your KeyMander!

    Please let me know if this helps.
  • XB1: Overwatch sample profile (updated)


    Let's back up a bit. Just like with a PC, your mouse will move less at 800 dpi, and more at 1600 dpi. Like in PC games, console games have a sensitivity setting that acts like a multiplier, increasing small physical movements into larger in-game movements. Up to this point PC gaming and console gaming work the same way. Where they start to differ is the maximum speed at which the mouse can move.

    In most PC games you can pretty much swipe the mouse as fast as you want, and the game's aim/look mechanic will turn your aim/look view the appropriate amount. However, since console games are made for thumb stick controllers that can only move about half an inch in any direction, the games are configured to allow holding the stick in a given direction to turn your screen view at a maximum set rate so you don't get out of control screen movement. Some people become very good with thumb sticks, so games have the ability to increase the sensitivity for faster turning, but there is always a maximum turning speed limit. If not, simply pinning the thumb stick to side would cause uncontrollable movement as the turn speed would theoretically continue increasing until hitting the console's maximum rendering speed. The turning speed limit is set by the game developer, so it can vary widely from game to game.

    This is important to understand, because the turning speed limit is what causes the mouse dpi setting in PC gaming to be different from console gaming with KeyMander. Since console games have a turning speed limit, we need to increase this limit as high as possible to get the best performance from the mouse, which is why the first instruction for creating a game profile is always to turn the game's sensitivity setting to max. Because we are also converting the mouse's analog data into X/Y movement which emulates the controller output and because the game's maximum turn speed creates a window we must work within, we need that mouse data to be as accurate as possible. That means we have to configure the mouse dpi differently than we would for PC. In a PC game you might turn the mouse dpi down to keep the mouse in a desired resolution range you're used to playing, and turn the game sensitivity up to compensate for the low movement speed. With KeyMander it's almost the opposite of that, as we turn the mouse dpi to maximum or the highest resolution for maximum accuracy, and control movement speed with the sensitivity adjustment in the KeyMander software. For this reason we recommend using a mouse with at least 2000 dpi resolution or higher for basic gameplay, with higher resolution mice delivering higher levels of accuracy at peak movement speeds.
  • Mouse flick


    Hi Hamz, what you are experiencing is exceeding the game's turn speed limit explained here. If you have the mouse sensitivity set too high and move too quickly you will exceed the game's maximum turning speed, and will have poor mouse response. Make sure to set the mouse sensitivity so that peak mouse speed is near or not too far over the game's max turn speed. I prefer to set the sensitivity so that the fastest speed I normally swipe is about at the max turn speed. This gives me a good overall feel for most games without having to make a custom mouse curve. As you get better with KeyMander or the more you play certain games, you may find yourself wanting to have a faster initial mouse speed or a lower upper speed limit, etc. so at that point it's worth spending the time to create a custom mouse curve explained here.

    Let me know if this helps.
  • GE1337P_SW_V1.2.115.003.exe issue


    If your posts are not immediately showing and you have not used prohibited language, then you have somehow been flagged by our spam filter for some reason. I have asked our forum manager to look into it as a couple other people's posts have been have been flagged for unknown reasons as well.

    If you are experiencing lag with the GKM602R mouse, please try your G402 with the same settings and see if the problem persists. If the response is slow with both mice it is a problem with the way you have configured your profile, and we can help you fix it with some basic information from you. If the problem is only with the GKM602R mouse, then it may be a problem with the wireless dongle and it may need to be replaced. Please check and let us know so we can replace the dongle if needed.

    Mouse keeps changing its speeds on its own right after I set it up, You have 2 acceleration types, and the + and - button on the mouse keeps resetting.Pulse
    Which mouse is changing speeds by itself, the GKM602R mouse, the G402 mouse, or both?

    The Mouse app speed is at max, my ingame sensitivity is at 10 max for mw3 and aim down is super slow but in the keymander its at 200. its amazing how my look without aim down sight is 100 and its really fast. But ADS is super slow.Pulse
    This is normally the result of exceeding the game's maximum turn speed (see Maximum Turn Speed here), but I need more information to better help. A sensitivity setting of 200 is way too high, and is probably exceeding the turn speed limit of both games, but it should be better in MW3 than BF4 because the turn speed limit in MW3 is much higher. Upload the profile you're using or upload a screen shot of your setting as we can help dial it in.
  • Destiny setup problem.


    Hi cyberdevil3,
    I don't think you're experiencing input lag, but rather you're exceeding the game's maximum turn speed. Read this to get an understanding of maximum turn speed, which when exceeded leads to a performance issue many people incorrectly attribute to input lag: Understanding Mouse Settings. Destiny has a very low maximum turn speed, which is why it feels like input lag to you. If you were to play Call of Duty: Black Ops III or Infinite Warfare with the same mouse settings you would not feel the same limitation.

    Without going too far into the geeky minutiae of mouse performance, here's how to set up your Death Adder Elite with KeyMander. Your mouse uses the PMW3389-T3QU sensor (seems to be a version of the PMW3366 sensor) which unlike non PMW-3366 mice, does not have a native resolution so you can set it at any resolution (in 100dpi steps using the Razer software) without the impact to performance that mice with interpolated resolutions have. This basically means you can set the mouse to our current sensitivity limit of 10000dpi without issue. I've read this mouse does have some smoothing (pixel averaging), but most people say it is not noticeable unless moving very slow speed at higher dpi settings (like when sniping at long range targets). I have not personally used this mouse, so I would set it at 10K and test it out while learning to stay within Destiny's turn speed limitation. I've also seen recommendations for low dpi PC gamers using the DA Elite to set it to 1800dpi which has no smoothing, but requires more in-game sensitivity which for KeyMander users means using higher mouse sensitivity. The bottom line is to try it out and see what works best for you, but no matter what you must work on getting a feel for the game's maximum turn speed.

    Let us know if this helps.
  • Help


    Your mouse sensitivity is set way too high and you are hitting the game's turn speed limit. Any movement passed the turn speed limit is ignored, so the faster you move the mouse past the limit, the less you move. Try the newly updated Overwatch profile as a starting point and see if it feels better to you.
  • XB1: Destiny 2 sample profile


    Yes, the turn speed can be improved, but you have to make sure not to exceed the game's turn speed limit or you will move even slower. D2's aiming speed is pretty good until you have to turn, so mouse curves are a useful way to increase turn speed when you need a little bump to get that 180 without moving the mouse 2 feet. If you are a high dpi gamer (like to move the mouse small amounts) then experiment with increasing the curve dots that are more than half way up the curve. You can change anything in simulation mode and click OK when you get to something that feels good. After testing, just remember to save and upload your profile. Also, save the profile to your PC so in the even you have an issue with the software, it will be saved and easily reloaded.
  • Mouse ignores fast movement and small movements are choppy


    You are hitting the game's maximum turn limit speed. The higher you crank up the sensitivity, the worse it will get if you are already moving faster than the turn speed limit. This usually means you have added too much acceleration and/or have incorrect deadzone settings, and the in-game sensitivity is not maxed out. Please read this as it will help you understand how the mouse works with the console, and how you can overcome this issue.
  • Advice for the Keymander xbox adapter


    Yes, if your sensitivity is above 100 you will likely be exceeding the game's turn speed limit and cause what will feel like a very slow response. Read this for more information about it.
  • Latency


    Ok, that makes sense now. What you are experiencing is not actually latency, but technically it is ignoring the signal from your mouse while you are exceeding the turn speed limit of the game. Basically speaking your mouse sensitivity is set too high and the game cannot accept a signal level beyond a certain point which varies depending upon the game. Black Ops 4 has a pretty high turn speed limit so I'm actually surprised you are having issues with that game.

    Here is an in depth explanation of it so you can better understand how to set up your mouse. Please take a look and then we can better help you. Also, it may also help to download one of our sample profiles and then copy your key bindings, etc. to it so you can get started a bit easier, then fine tune the mouse settings to your liking.
  • Apex legenda

    the problem is specified in the ADS , always feel that its much slow than normal even if i raised the sensitivity@Bo2Monkeyguy101karim
    If you raise the sensitivity too much you will have a problem with the game's turn speed limit. Once you hit the game's turn speed limit, it will feel even slower moving the higher you set the sensitivity. Read this for more explanation.
  • Good settings for r6 siege, as well as choppy movement


    You are hitting the game's turn speed limit as explained here. The console version of R6S has a much slower maximum turn speed so flicks will usually exceed the limit depending on your sensitivity and acceleration settings. Please see the link.
  • XB1: Rainbow Six: Siege profile


    If your in-game acceleration is set at 100, that's the problem. That is adding a huge amount of boost and certainly exceeding the turn speed limit of the game. If you take your controller's right thumbstick and hold it to the left or right, that is the maximum turn speed of the game. With the extra boost you've added it's extremely easy to move the mouse faster than that which is what creates the issue. Turn the acceleration back down to 35 adjust mouse movement first. If you need a little boost after it's close, then add 3 steps at a time until it feel good or until you hit the turn speed cap of the game.
  • how to set up the deadzone and sensitivity on siege ps4


    Hi Benwithers,
    There's a few things I suggest to make your mouse smoother in R6S. First, make sure you are using this profile and the in-game settings listed here. Next, set your mouse and KeyMander dpi settings to 3500 dpi, then try 4000, 4500 and 5000 to see where you have the smoothest response with your mouse. I normally play Siege at about 4000 depending on the mouse. Also, read this information here about how the mouse works in the console environment versus a PC environment so you can start learning to work within the turn speed limits of console games like Siege. It has a lower turn speed limit than the Call of Duty titles, so you if you are a wrist flick type player as opposed to an arm movement type player you will need to get used to a slightly slower but more accurate movement speed.
  • I need help


    Ok, that makes sense now. You likely set the sensitivity too high and are experiencing the turn speed limit which is explained here. R6S has a lower maximum turn speed than games like Call of Duty, so if you are a wrist flick style player as opposed to an arm movement style of player you will need to get used to working within the maximum turn speed of R6S. Please read the link I added above and then make very small sensitivity adjustments until you find the happy medium that works for you.
  • Delay and Jittering


    Hi Tryston,
    Did you use the listed settings for the Destiny 2 in-game menu? Destiny has a fairly slow turn speed limit (as explained here) so after making the required changed to the in-game settings, you can hold the thumbstick to the left or right and that is as fast as you can possibly turn, no matter how fast you move the mouse. If you exceed that speed you will actually move slower as the game ignores any input past the maximum turn speed.
  • Mouse is really really slow


    You cannot use the same profile in R6S and D2 that you use in Call of Duty games. The CoD franchise has probably the best look mechanic of all first person shooters as it has a very high max turn speed, and has no strange acceleration bumps, etc. as found in Rainbow Six: Siege. D2 has an improved look mechanic over D1, but turning while sprinting still feels like you're running through deep mud, even though the turn speed limit is higher. We will be releasing a D2 profile very soon, but the game itself is just not capable of the same speeds as CoD. Read through this to get a better understanding of how the mouse works with console games.
  • XB1: Rainbow Six: Siege profile


    I'm guessing you have your mouse movement turned up pretty high in the KeyMander software, if so you are likely exceeding the game's turn speed limit as explained here. You'll need to turn the sensitivity back down and get a feel for working within the maximum turn speed. Are you using the newest profile from last week and using the in-game settings shown on page one of this thread?
  • I need help


    Ok, when it moves slower the faster you move the mouse it means you are exceeding the game's turn speed limit as described here. This normally means either the deadzone is accelerated (set too high), the mouse sensitivity is set too high, or the in-game acceleration setting is set too high in the KeyMander software.

    Now that we know what is happening we need to start finding a mouse speed that works for you in Overwatch. Are you having your speed issues when trying to make long turns like a 180 or are you having trouble tracking targets mainly in front of you?
  • XB1: The Division sample profile


    The Division 2 has a maximum turning speed built into the game's aim/look mechanic. You can increase it some, but start with the profile setting and bump it up by 5 and test. Repeat until you get to your desired speed or until the aim/look mechanic starts slowing down from exceeding the turn speed limit as described here.
  • THE DIVISON PROFILE YET ANYONE?


    The Division has one of the absolute worst look mechanics of any of the recent games. It has some jumpy timed acceleration so it takes a lot of getting used to it in order to play well. It also has a low maximum turn speed that at times feels like walking through mud and is just excruciatingly slow to play if you are used to a Call of Duty type mouse response. If you set your mouse sensitivity too high, or add a lot of acceleration, you will make the problem worse so it's important to find the edge of the turn speed limit and get used to keeping peak movement around that edge. It will take a little time to get find the mouse settings that work best for you, but I suggest starting with our sample profile and make small adjustments at a time.
  • R6


    From that description I think your mouse movement sensitivity is set too high and you are hitting the game's turn speed limit as explained here. Back down your sensitivity to around 30-35 and start increasing it in small steps until it feels right and your fast movement doesn't take you over the maximum turn speed. Let me know if this helps.
  • Mouse Delay


    The K95 eats a lot of power and the KeyMander cannot power it by itself. You will need to connect your K95's main USB cable to the KeyMAnder and connect the second one to a USB power supply OR leave it disconnected and connect a third mini USB cable between the KeyMander's Power port and a USB power supply like a phone charger.

    The KeyMander can only accept up to 10K DPI so please set your mouse to 10K and set the KeyMander to match.

    Next, R6S had a major update last month and we just updated the profile today for the new aim/look mechanics. Please use the updated version of the profile and use the new in-game settings on the profile page.

    Lastly, I am guessing you have your mouse sensitivity cranked up pretty high, correct? R6S has a lower maximum turn speed limit and you will need to read this to get an understanding how it works.

    Almost forgot, turn off your anti-virus program or add an exception for the KeyMander software as many of them will cause the KeyMander software to crash.
  • Have you guys been happy with your purchase?


    KeyMander doesn't have any perceptible input lag, however all consoles do have to work within the turn speed limit set by the game developer as explained here.

    Microsoft Xbox One controllers connect via a micro USB charge and sync cable which basically turns them into wired controllers.
  • HELPP


    You are experiencing the maximum turn speed limit. You will need to make a couple adjustments to get a good starting point. First, did you make the in-game settings noted on our sample profile page? If so, then we need to make sure your mouse is set to the highest dpi (three flashes) and that your KeyMander software is set to 2,000dpi.
  • Logitech G600 unable to use the side panel buttons


    You need to have the mouse connected to the PC and a USB cable connected from the PC to the KeyMander's PC port. You do not need to have the keyboard connected to the PC, but you can share a single keyboard and mouse between the PC and KeyMander so it would make it easier on you to have them both connected to the PC.

    The profile you provided is probably not going to play very well due to the mouse settings. When you max out the sensitivity and the acceleration it almost always exceeds the maximum turn speed limit in most any game as explain here, and makes the mouse feels super delayed as it stops responding. Have you tried our sample profile using the in-game settings shown? If you use that as a base and change the key bindings to match yours, you will likely have a better starting point.
  • Quick Question about headsets


    Here's a link to your options for connecting a headset to PS4 with KeyMander.

    There is no perceivable latency added to your mouse by KeyMander, but if the mouse is not setup correctly and you move faster than the game aim/look engine can handle, you may experience what is known as hitting the game's turn speed limit as described here. The KeyMander must work within the framework the game developer's created, but it works very well and is as close to a PC experience we can get without actually playing on PC.
  • XB1: Playerunknown's Battlegrounds sample profile


    You can make small increases to the ADS sensitivity and see how it feels, but adding too much will make you hit the game's turn speed limit as described here, and will start to feel muddy.
  • XB1: Playerunknown's Battlegrounds sample profile

    all of the in game ads sensitivities are maxed?? is there another place to change it ?modallin88
    That is going to be a problem if you have maxed all the sensitivities, as you are almost guaranteed to hit the game's turn speed limit and feel a super slow response. Did you read the link I provided to our page on Understanding KeyMander Mouse Settings?

    are you talking about changing the 45 45 35 on the lower portion of the sensitivity page of the keymander softwaremodallin88
    Yes, those are the settings for Aim Down Sight.

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