• Mouse settings issue

    Please see the POST where it explains how the setting should be.
  • Understanding KeyMander Mouse Settings

    To help better answer some of the common questions about mouse performance, here's some basics about several things that determine how the mouse responds in-game: Sensitivity Setting, Maximum Turn Speed, In-Game Acceleration Setting, Diagonal Acceleration Setting, Deadzone Setting and Resolution.

    The biggest reason to love KeyMander can quickly become a frustration if the mouse isn’t setup properly, so here is some information that may help you to better dial in your mouse settings. KeyMander is designed to provide as close to a PC gaming experience as possible on a game console, however there are a couple significant differences between playing on PC and using a keyboard and mouse with your console. Understanding differences in maximum turn speed and learning how to work with mouse sensitivity and acceleration are the keys to playing at the highest level with KeyMander. Getting to that level requires some also time spent learning how your mouse settings translate into the game, and also understanding the limitations of console games.

    Sensitivity Setting (KeyMander Software)
    Properly setting mouse sensitivity is the biggest factor in getting good mouse performance with your KeyMander, and there is more to it than simply adjusting the sensitivity sliders in the KeyMander software. There are actually three other steps required before adjusting the software sliders, and forgetting them will lead to poor mouse performance. The first and most commonly overlooked step in properly setting up the mouse is actually making sure the aim/look sensitivity is maxed out in the game’s settings menu, so you have the full sensitivity range to work within. Next, the KeyMander software has a settings menu where you need to input the mouse’s maximum DPI resolution for a smoother and more accurate adjustment range. Third, most gaming mice have a DPI button with multiple settings so make sure the mouse is set to the highest DPI step when connected to KeyMander. Only after those steps are complete do you begin making changes to the mouse sensitivity sliders. Just like in PC gaming, bumping the sensitivity too high will cause you to reach a point where movement can become jittery and difficult to use accurately for precision shots, so reaching a balance is important. In the PC world this equates to the balance between low DPI and high DPI settings, where lower DPI is far more accurate for making small, precise movements (like needed for headshots) at the cost of having to move your hand a foot or more to turn a 360° rotation. In the older days of first-person-shooters, gamers playing titles like Counter Strike on standard definition monitors might have mouse resolutions set as low as 100 or 200 dpi, so they can snap off a headshot (without a scope) like it’s nothing. That type of play is a far cry from the common Rambo-esque, hard-charging free-for-all styles we see now in Call of Duty deathmatches, so just like in PC gaming, finding your own balance point is the key. If you run around in CoD with a shotgun and never aim-down-sight, having a highly boosted sensitivity may be fine for you, but if you later decide to pick up a sniper rifle you probably aren’t going to be happy at that setting. To get a better feel for how to best set your mouse sensitivity, start at a point where you think the sensitivity is way too low, and move your mouse back and forth. Get a feel for the ability to find your aim point accurately, then boost your speed until you can get the accuracy you want, at a comfortable enough speed to stay within the game’s maximum turn speed or at least not far beyond it. Remember each game is different, and the difference can be huge when comparing a game like CoD: Black Ops III that has a high max turn speed, versus a game like Resident Evil 7 where you can use a watch to time how long it takes to spin around. By the way, several games actually have different horizontal and vertical look sensitivities that usually go unnoticed with analog sticks, but much more noticeable with a mouse. If vertical movement feels different than horizontal movement and you want to adjust it, you can unlock the horizontal and vertical mouse sensitivity sliders in the KeyMander software and adjust as needed.

    Maximum Turn Speed (In-Game)
    The biggest difference between playing on a PC versus playing on a console with KeyMander is the turn speed limitation built into console games. Because console games are built for joysticks, every game has a maximum turn speed equal to having the analog thumb stick pushed all the way to the farthest position. This is the turn speed limit of the game set by the game developers and it basically caps the speed at which you can turn (look) in a given direction, no matter how fast you move the thumb stick (or mouse as in our case). You can test this with your controller by pushing the right thumb stick all the way left or right, and the speed at which your view rotates is the maximum turn speed for that game. This limit can vary widely from game to game as games like the Call of Duty franchise for example have a much higher turn speed limit that the Destiny franchise which can feel like the mouse is slow to respond if you do not adjust your settings and style of play a bit. The turn speed limit can even vary within a game depending on factors such as weapon choice, whether or not you’re in a vehicle, location in the game (especially in campaign modes), etc. Games can also have different horizontal and vertical turn speed limits, although vertical limits are normally less of an issue.

    It is important to understand the game's maximum turn speed and the effect it has on mouse performance, since a mouse can deliver faster average and peak movement speeds than a thumb stick allows. When you exceed the game’s maximum turn speed (moving the mouse faster than the game allows), the mouse will feel sluggish or "laggy" as your on-screen aim/look view moves less than expected. An easy way to see this is to move your mouse at a fairly slow rate noticing how far you rotate, then move extremely fast and compare. If your KeyMander profile is set up with very high aim/look sensitivity, you probably noticed that by moving slowly you rotated 360 degrees or more with a short swipe, but by moving very fast you rotated only a short distance. That poor movement you just experienced is NOT mouse lag, but rather the game's turn speed limit.

    The easiest way to understand what is happening is to equate the maximum turning speed to distance turned (rotated) in a period of time. For example, let’s say with the aim/look thumb stick fully engaged it takes our game one full second to perform a 360° rotation, that would make our game’s maximum turning speed equal to one rotation per second. Now to illustrate how that pertains to our mouse, let’s say that with our current KeyMander profile moving the mouse four inches in one second performs a full rotation; it would mean our max turn speed with the mouse is 4 inches per second. Now here is where the turn speed limit begins to show up with a mouse: if we move 8 inches in one second (double the limit in our example), the extra movement above the maximum turn speed is not registered and it’s as if you moved for only half the distance or half the time (equal to a half rotation for our example). Following the same formula if we move it 16 inches (four times the limit), your on-screen aim/look view moves only a quarter of the time/distance (equal to a quarter rotation for our example), and so on. Simply put, once you hit maximum turn speed, the faster you move the mouse, the slower you go. Unlike on a PC, using a mouse in an environment designed for a joystick also requires getting used to playing within the game’s turn speed limitation, but it’s a small trade-off for being able to play console games with a mouse and keyboard and it's easy to set up your KeyMander profiles to work within this limitation.

    In-Game Acceleration Setting (KeyMander Software)
    One way to overcome turn speed limitations is through the use of in-game acceleration, which progressively boosts your aim/look speed the faster you move. Slower movements stay slow and precise, but quick movements ramp up the turn speed to make spinning around much easier in games with lower turn speed limitations. Acceleration is usually avoided by most PC gamers since noticeable turn speed limitations are rare in PC games, however some console game designers understand that acceleration can be beneficial at times, and have begun adding the option in some games. TitanFall 2 is a perfect example, having programmable acceleration levels and curves in the game’s settings menu. The KeyMander software also has adjustable acceleration and programmable mouse response curves to add similar functionality to games without these adjustments. When setting up your game profiles, remember to treat acceleration like salt at the dinner table; it’s there if you need it, but if it’s already good you probably shouldn’t add anything.

    The In-Game Acceleration slider adjusts the amount of positive or negative acceleration that KeyMander adds when moving your mouse. A setting of 35 on the slider is equal to zero acceleration added by KeyMander. Settings of 36-100 add progressively greater amounts of aim acceleration to compensate for games with a slow aim/look mechanic. Settings of 1-34 add negative acceleration (or deceleration) to compensate for games with progressively boosted aim/look mechanics. When tuning your profiles it is always best to start at 35 and begin making adjustments as needed. For best accuracy remember to tune your Aim/Look sensitivity first, then fine tune the In-Game Acceleration as needed for your style of play. Here's a quick visual of how the In-Game Acceleration settings work:


    Diagonal Acceleration Setting (KeyMander Software)
    The Diagonal Acceleration slider adjusts the amount of vertical correction applied when moving the mouse horizontally, to help keep the aim/look view level when making fast, long turns. This feature is designed to help so when spinning 180 degrees to see and enemy behind you, a slightly angled mouse swipe doesn’t cause you to be aiming above their head or below their feet. The cost for this ability is a loss of precision when making diagonal movements or small movements like when aiming-down-sight for sniping. A setting of 50 on the slider is equal to maximum vertical correction applied by KeyMander, and settings of 51-99 add decreasing amounts of correction up to 100 where zero correction is applied. Settings below 50 should never be used as they prevent diagonal movement almost entirely. Depending on the game, most users will see improved performance accuracy in long turns with settings between 75-85, and advanced users will still see some benefits between 85-95. High level users that want little to no correction should select a setting of 95 or above.


    Deadzone Setting (KeyMander Software and In-Game Options)
    If you are having problems with getting a smooth response from the mouse, especially when moving diagonally, take a look at the DeadZone setting. The Deadzone’s primary function is to overcome the area of the controller where joystick movement does not register in-game and allow instant response from the mouse, but when improperly adjusted it also influences mouse movement in a negative way. Having the deadzone set too low will cause choppy mouse response as initial mouse movements or very tiny mouse movements are suppressed. Having too large a deadzone will cause a floaty or accelerated feeling (pixel skipping), and can also cause a rough, “stair-step-like” movement in some games that reduces accuracy when moving the mouse diagonally. Some games also include a deadzone setting in the Options Menu, so be sure to check it and set accordingly for best performance. It is important to achieve the right balance, so if it feels choppy increase your deadzone setting and if the diagonal movement feels poor, lower the deadzone setting in the KeyMander software, in the game menu or both.

    Resolution (Mouse Hardware/Software & KeyMander Software)
    The conventional wisdom for setting mouse resolution with KeyMander is normally to set the mouse to its maximum resolution (up to 10K) and set the KeyMander dpi setting to match it. This will provide the maximum amount of adjustment range with fine adjustment steps in between. While this normally works great with most games, there will be times when a lower dpi setting is actually advantageous. Games with built-in Aim Assist such as the Call of Duty titles, Overwatch, etc. will benefit from having a lower dpi setting which allows the aim assist to better “pull” you onto the target’s hit box. Having a higher dpi setting sends more data at a faster rate to the aim assist processing and causes what amounts to an overload situation, where the aim assist function is decreased or defeated altogether.

    In games with aim assist it is important to test different resolution (dpi) settings so you can maximize the benefit (or remove it) for your style of play. For example, Call of Duty: Black Ops 4 works very well with mouse resolutions between 3500-5000dpi for those that like the slightly magnetic feel of aim assist. If you prefer to snipe headshots, set the dpi higher at 6-10K to help breakout of the aim assist bubble as it will tend to "pull" you down when trying to snap quick headshots. Just make sure to match your KeyMander dpi to your mouse dpi or your sensitivity will be way off.

    As a final note, I should also mention that one of the things that can complicate getting proper mouse performance with high-end gaming mice is the manufacturer's custom mouse driver software, which often needs to be correctly configured on a PC so it doesn't default to some unknown/less effective setting. Mice from companies like Corsair, Logitech, etc. have downloadable drivers for setup, and usually store these settings in the mouse memory as configuration profiles. If you have one of these mice that stores profiles internally (especially Logitech mice as their software is a bit tricky), it is important to make sure you set the mouse to maximum resolution in their software first, and program it to default to that setting so the mouse is actually running at the full resolution offered. Because these settings have to be programmed using a PC, it will it will make your life much easier if you remember do this first before connecting the mouse to your KeyMander! After setting up your mouse, make sure to set the mouse resolution in the KeyMander software to match your mouse setting. Having a 5000+ DPI mouse is great, but if you forget to change the default setting in the KeyMander software (default is 2000 DPI) you won't getting the full benefit of all that resolution!

    Hopefully this gives you a better insight into how to get the best performance out of your KeyMander for the way you play. If you still have questions, please let us know.

    Updated 8-14-2019
  • Call of Duty Infinite Warfare Mouse Settings

    1200 dpi is very low to be playing CoD. If you use the sample profile posted and set the KeyMander dpi to match the mouse at 1200 it will work, but movement may be slower than expected or if you turn up the sensitivity too high to compensate it can become blocky. We can help you find a playable compromise, but if you upgrade your mouse to something with a gaming sensor and at least 4000 dpi you will have much better performance and satisfaction. It will also be much easier to fine tune the settings to your style of play when you have more dpi to work with.

    Mouse lag usually comes from exceeding the game's maximum turn speed, but that isn't normally an issue with COD titles. However, when you crank up the sensitivity to account for lower maximum mouse resolution, you can get to the point where you exceed the max turn speed and movement feels slower and laggy. You can read here about maximum turn speed and additional factors that effect mouse performance. It will give you a much better insight how to properly fine tune your mouse for best performance.
  • Understanding KeyMander Mouse Settings

    I don't think we ever got an answer to FatDiet's original question about slow aim movement seeming to skip/jump 5 pixels which I'm seeing in R6 siege, so I'm literally having the same issue... I'm using a Logitech G502 mouse, 10k DPI on the mouse setting and in Keymander setting. I downloaded the R6 Siege DH profile, which is what I'm using and have been testing for hours with no resolution. All my in game settings are 100 on sensitivity and 5 on deadzone. I've tried 3 different gaming mice and nothing resolves this issue. I've got the Keymander plugged into my xbox one x and my PC, so I've been flipping through settings trying to get a smooth movement... driving me nuts!
  • Understanding KeyMander Mouse Settings

    A video may help but first let's confirm a couple things. Have you experienced a recent unintended shutdown of the KeyMander, as if it crashed? If so, the profile could have been corrupted although that's a very rare occurrence. The most common problem is accidentally hitting the mouse DPI button or accidentally hitting the F-key for a different profile. Do you make sure to always save and Export your individual profiles to make sure in the event of a crash they can be imported?

    If you play with a PC connected in Play Mode or Simulation Mode, anything that affects the Windows mouse driver can cause the mouse feel to change completely. This isn't commonly diagnosed since most people don't check their Windows mouse settings, or forget to optimize them for gaming in the first place. Do you play with a PC connected?
  • Understanding KeyMander Mouse Settings

    So ive Been using the keymander for 6 months now and i have improved extremely, but I want my mouse to go fast when I drag fast and slow when I drag slow, I am using a rival 300 with 1350 cpi, I’ve never understood the in depth mouse setting...
  • Understanding KeyMander Mouse Settings

    You have to do your mouse setting max
  • Mouse Feels Different in PC Play Mode vs Direct KeyMander Connection

    If you are having trouble dialing in your mouse and notice that the same KeyMander settings feel different when the mouse is connected through your PC (in PC Play Mode or Simulation) versus direct connection to the KeyMander, then there is some software or Windows setting affecting your mouse performance. PC gamers are typically used to making sure their PC mouse settings are not affected by their PC settings, and there are several tools to help stop Windows from adding unwanted acceleration, etc. Without getting overly technical there are a few things you can do to quickly make sure Windows is not interfering with your mouse settings:
    1. Make sure the Windows "Enhance Pointer Precision" feature is turned off.
    2. Windows 10 users need to make sure your Windows screen scaling is set to 100% or that scaling will be applied to your mouse movement.

    For more in-depth information and additional fixes for Windows-induced mouse issues, please read the full reference information here. Please also remember that you can skip all this by simply connecting your mouse directly to your KeyMander so your mouse is unaffected by any Windows mouse settings.
  • Mouse settings issue

    I am extremely new to the whole adapter for MnK, given I play R6 siege on both console and PC. I wanted to buy an adapter given 95% of all diamonds and champs on Xbox use an adapter. However, I am struggling to find the right settings for fluid movement on the mouse, there's a huge delay with movement register if i flick from left to right, or if i use my left mouse button to aim and right to shoot and move my mouse at the same time It takes a good 7 seconds to do the whole action. I am using the recommended settings in the profile forum and the newly updated profile group for r6 siege. Any help would be appreciated given it is unplayable
  • Mouse doesn't feel smooth

    Hi Carter,

    What mouse are you using? Are you using our sample Overwatch profile? Let us know so we can get you up and running well.

    There are a few important things to understand about using the mouse. First, if the mouse and profile are not set up properly for the game you are playing, the mouse may feel sluggish or jerky. Second, mice with lower maximum resolution (dpi) will feel less smooth if the mouse sensitivity is increased too high in the KeyMander profile. Third, the maximum turn speed of the game will limit how fast you can move the mouse. Fourth, the aim/look mechanics in console games are different than PC because they are designed for thumb sticks. Some aim/look mechanics are very good like in the Call of Duty franchise, while others can be a challenge to overcome. Here's some more in-depth information about the mouse settings.
  • Mouse Delay

    The K95 eats a lot of power and the KeyMander cannot power it by itself. You will need to connect your K95's main USB cable to the KeyMAnder and connect the second one to a USB power supply OR leave it disconnected and connect a third mini USB cable between the KeyMander's Power port and a USB power supply like a phone charger.

    The KeyMander can only accept up to 10K DPI so please set your mouse to 10K and set the KeyMander to match.

    Next, R6S had a major update last month and we just updated the profile today for the new aim/look mechanics. Please use the updated version of the profile and use the new in-game settings on the profile page.

    Lastly, I am guessing you have your mouse sensitivity cranked up pretty high, correct? R6S has a lower maximum turn speed limit and you will need to read this to get an understanding how it works.

    Almost forgot, turn off your anti-virus program or add an exception for the KeyMander software as many of them will cause the KeyMander software to crash.
  • Mouse acceleration issues

    There are a few problems you are experiencing. First, your mouse sensitivity is set too high for the maximum turn speed of the game. Here's some information to help explain what you may be experiencing. What game are you playing?

    Also, the actual usable dpi for gaming with these Redragon 16,400dpi mice is only 8200, not the 16,400 they claim. They double sensor resolution but unfortunately they do it in a low cost way that degrades the gaming performance. Make sure you set the Redragon mouse software to 8200dpi which is the actual maximum hardware resolution of that mouse's sensor.
  • mouse movement and keyboard unreponsive?.

    Usually this is caused by your PC mouse drivers being set incorrectly, or if you are using a third-party mouse driver like Razer, you will need to turn off the extra drivers. What are your windows mouse settings? Also, make sure to read this.
  • Mouse for rainbow six siege on PS4

    There are a couple things that will help with micro movement jitter. First, fine tuning the dead zone will lower the threshold for movement to be recognized, so it will seem less "jumpy" between small movements. This will offset your speed some, so you need to find the balance for your style of play.

    Next, the higher the maximum resolution of your mouse, the finer the movement steps can be broken down. A lower sensitivity mouse will have larger movement steps, and a higher sensitivity mouse will have smaller steps allowing more precise fine tuning for sniping, etc.

    Finding the right acceleration balance in the mouse settings to fit your style of play will also help. Because most games have various amounts of boost added to compensate for the slow analog sticks, the goal is to find the balance between cutting the game's boost for accuracy, and still maintaining an aim/look speed that is fast enough to be playable while not continually exceeding the game's maximum turn speed.

    These are the areas we work to balance for the average user with the sample profiles. The hardcore gamers will benefit from time spent tweaking the profile for their style of play since there are many things that can be done. Once you have something you feel is on the right track, you can really dial it in using the Mouse Curve. This is an advanced feature and can really make a profile feel awesome or awful depending how much time you are willing to spend learning how minor adjustments respond in your game.
  • mouse plugged straight into the keymander has different sensitivity than using Playmode

    That's usually caused by mouse drivers in your PC running in the background that alter the raw mouse data. I don't think there's a way to calculate that since we don't know what drivers are running and what Windows mouse settings are on. From a mathematical perspective it may be possible to measure the distance moved by the mouse to make one 360 both in direct connection and through PC, then draw a ratio between them to get the number, but I don't have an easy way to do that unfortunately.
  • Mouse settings issue

    Disconnect and reconnect the mouse. Connect your mouse using a different port to ensure your problems aren't caused by a malfunctioning USB port. Connect your mouse to another PC or laptop to check if the problem persists. If you are using a Bluetooth mouse, make sure you are in the range

  • fortnite mouse settings

    mouse sensitivity is very slow. mouse max dpi is 3200 but I don't think it should be this slow still
  • Mouse is really really slow

    You cannot use the same profile in R6S and D2 that you use in Call of Duty games. The CoD franchise has probably the best look mechanic of all first person shooters as it has a very high max turn speed, and has no strange acceleration bumps, etc. as found in Rainbow Six: Siege. D2 has an improved look mechanic over D1, but turning while sprinting still feels like you're running through deep mud, even though the turn speed limit is higher. We will be releasing a D2 profile very soon, but the game itself is just not capable of the same speeds as CoD. Read through this to get a better understanding of how the mouse works with console games.
  • Mouse moves slow playing PUBG on Xbox one X

    I friend of mine said I need too download my mouse settings and adjust the dpi there. Then it should work. I tired just adjust the dpi on the keymander page, but that didn’t work.
  • Mouse acceleration issues?..

    Please see this POST and see if it helps you
  • mouse dpi

    If the KeyMander DPI is set at 10K and you set your mouse to 16K, the mouse sensitivity will be so mismatched that none of the game profiles we provide will have a usable mouse setting. Additionally, you may experience noise or pixel jumping due to the extremely high dpi setting, especially on a soft mouse pad. I strongly suggest you drop your mouse dpi to match the KeyMander, and for RS6 I would actually recommend you try 4K dpi setting for both mouse and KeyMander. You will likely find much smoother response between 3500 to 5000dpi.
  • Mouse click does not register

    I am having problems with my mouse not shooting when I click every now and then.. It is EXTREMELY irritating and causes a lot of losses due to the malfunction. I have tried it with two mice, one logitech and one SteelSeries, both with the newest firmware - Same result. I have them connected to the computer, but have connected them to the keymander with the same type of result. I have not found any instructions or help on how to solve this issue, it is an deal breaker for me and I will have to return my Keymander if I can't get it fixed. I did try to bind one key on the keyboard as the "trigger" and the issue was almost gone. So I went back to the mouse setting to change the polling rate, from 1000 down to 250 sequentially without any difference. My Logitech has a DPI of 5700 and my SteelSeries around 3200 if that help.
  • Mouse controls

    What are the plus and minus on the mouse used? Keymander shows M1, etc, I want to program them on the Kore keyboard and mouse set.
  • Mouse not working?

    Are you using the default profile or on weour sample profiles? Also do you have the mouse set to its max DPI?
  • 2000 dpi mouse not high enough for precision?

    The GKM602R keyboard and mouse combo is designed for casual to intermediate level gamers, and comes in one of our basic kits to get people started with KeyMander. However, if you are already a more advanced gamer (and it sounds like you definitely are), you can do a few things to help smooth the mouse a little but ultimately, at your skill level you will want a higher resolution mouse to snap off quick headshots. While running and gunning in CoD games is fine with the GKM602R mouse, I normally suggest 4000 dpi or higher mice for sniping in games like BF1 or R6:S. We have a KeyMander Performance Kit available that includes a 5000 dpi mouse and is likely much better suited to your skill level.

    I'm using the Kaliber mouse as well, set on 1000DPI.KeymanderMan
    The mouse needs to be set to maximum, so if you have the same kit as Marksman with the GKM602R, then you need it set to 2000 dpi.

    I looked up what DPI settings the pros use, and most of them use like 800 or less. Higher DPI means the mouse is more sensitive to movement, right? So should we set it lower if we want to be precise with fine mouse movements?KeymanderMan
    The dpi settings you describe are for use in PC gaming, but we are playing in a console environment in a game designed for joystick controllers, so those rules do not apply. Here's some information to help you better understand the difference of the console environment, and the way to work within it with the mouse.

    It is easiest to think of it like this: PC games normally have no maximum rate of movement because they are designed for a mouse, however console games MUST have a peak speed so that when mashing the joystick to the side the speed does not increase exponentially until all you see is a blur. The game's maximum turn speed which is controlled by the in-game sensitivity setting (think Insane in Call of Duty games) sets our basic speed limit (maximum turn speed), and our software takes that movement range and divides it into resolution steps with the peak being equal to KeyMander's programmed resolution setting. The higher the resolution setting, the finer the movement steps become which is why a mouse with 4000 dpi or more will have smoother movement. It is also possible to set your mouse to exceed the game's maximum turn speed (by boosting acceleration, sensitivity or deadzone settings too high), causing the game to ignore that input and feel slow, sluggish or laggy until the mouse output (movement speed) drops down below the game's maximum turn speed. Games like Black Ops 3 have very high maximum turn speeds so they very forgiving with an incorrectly adjusted mouse, but games like Rainbow Six: Siege have a lower maximum turn speed and require more testing and tweaking to dial in a good setting. Now, this description is a huge oversimplification and is not a perfectly accurate depiction of the process, but it does make it much simpler to understand the basics of what is happening to better set up your mouse so I hope it helps.
  • Kaliber Gaming Fokus Gaming Mouse

    Please send me some helpful tips guys I am at my wits end.

    The current situation, any game other than BF1 and PUBG keymander works great, the current issue that I have is dropped pixels when using any between sight i.e mid range optics (NOT SNIPER RIFLES). I decided after a lot of aggravation yesterday (this due to the drop in pixels trying to hit those targets just barely peaking out at range) to un hook my keymander and attempt to use it in simulation mode. My reasoning for this was maybe my mouse dpi was not correct and was the issue for the dropped pixels since that is what the advice given 99% of the time.

    I hooked mouse and keyboard up to the computer and downloaded the mouse software from Kaliber Gaming website. The software is very nice and allowed me to turn off all off the other mouse DPI settings such as 500 3000 etc etc. So the mouse is only set to 8200 DPI at the moment in the mouse settings indicated by a cyan blue light (which as I have previously mentioned does not align to the manual that is included in the mouse). That was all setup the mouse put into simulation mode along with the keyboard and after ensuring that the keymander software had a DPI of 8200 AND the dead zone setup correctly......nothing changed. I am beyond frustrated at this point, this hands down the best product I have ever used on games such as COD or SWBF2 where most fighting done with AR's is close range or intermittent it is GREAT.

    But once you get to the distances where pixels matter i.e small movements the mouse begins to lose itself and it may jump two pixels over away from the person. I play a lot of PUBG and prior to getting Keymander is was top 1,000 in solos and dub leaderboards, My rank has dropped a lot here recently and I want to use this product on this game. I have not given up on it yet and will continue to help others on the forums, if there is any advise left that can be given to me to dial in these settings please feel free to message me or reply back on here because I am all ears.

    My current setup
    Kaliber Gaming Aluminum HVER Keyboard
    Kaliber Gaming FOKUS Mouse
    Razer Hard Firefly mouse pad.

    I am running what I believe to me is a great setup.
    I have tried to lower sensitivity in the game to where pixels don't jump, but in doing this I lose my ability to snap to targets when ADS. I am going to play with acceleration in game and on the software and see if that helps, I really LOVE the aiming curves in SWBF2 and will try to incorporate those into the PUBG Sample Profile. In the meantime thank you guys for all the help have a great day!
  • Jittery / Choppy Mouse Movements

    I'll screen you my settings later after I set up my new mouse. I restored all to default in preparation last night.

    I'm going to try using a lower dpi in my mouse software settings and see if that helps. I was playing with it on max (6400 dpi) and could not find a good balance between sensitivity/smoothness to mitigate the jumping. It was either have a sensitivity speed I wanted, or have the smoothness.

    It was during fine aiming that it was most noticible (most frustrating trying to hold a peek angle in rainbow 6) but occurred during all movements in all games. I think setting my dpi lower in the mouse settings and leaving it at max in the Keymander software will help.

    On an unrelated issue I'm using my mouse with the lights WERE on, keyboard with no lights, and an Xbox One S controller with a headset plugged in that draws power from the controller (no batteries inside). Seems the power demand will cause my microphone to not pick up audio at times. I have alleviated this by using a second controller that is usb connected to the Xbox, with my headset plugged into it. I think the lack of power before this fix contributed to the permanent malfunction of my mouse. By using my current configuration I am confident my new mouse will be safe, and the old mouse was under warranty so no worries. I am saying this as it's a POSSIBLE and UNCONFORMED potention threat to other users mice that may be worth looking into, because I think that the Keymander device was not sensing enough of a power loss to power down, but still enough to cause damage to the mouse. Again the malfunction is not confirmed to be an issue with the Keymander and this is only a heads up! I love the device and thank you for your replies!
  • Best settings for Fortnite Battle Royale

    If your mouse is connected to your computer, any mouse drivers, screen settings (scaling) or Windows mouse settings will affect the mouse performance in the game. The best way to check your settings is with a direct mouse connection to the KeyMander.

    Here's the basic connection diagram:
  • how to set up the deadzone and sensitivity on siege ps4

    Hi Benwithers,
    There's a few things I suggest to make your mouse smoother in R6S. First, make sure you are using this profile and the in-game settings listed here. Next, set your mouse and KeyMander dpi settings to 3500 dpi, then try 4000, 4500 and 5000 to see where you have the smoothest response with your mouse. I normally play Siege at about 4000 depending on the mouse. Also, read this information here about how the mouse works in the console environment versus a PC environment so you can start learning to work within the turn speed limits of console games like Siege. It has a lower turn speed limit than the Call of Duty titles, so you if you are a wrist flick type player as opposed to an arm movement type player you will need to get used to a slightly slower but more accurate movement speed.
  • Keyboard and Mouse are not working at all

    Here are some tips to get a smooth experience.

    • In the settings menu of the KeyMander, set the maximum DPI number that your mouse is rated at.
    • On your mouse, set the DPI to maximum.
    • In the game menu, set the sensitivity to max.
    • Adjust the mouse sensitivity through the KeyMander software.
    • Adjust your deadzone settings. Play with the deadzone and make it smaller.
    Doing all these steps will give you a smooth play. It's important with the DPI settings at max so that it gets the best resolution for your mouse sensor.

Welcome to the KeyMander Forum!

Welcome to the KeyMander Forum! We encourage a community of KeyMander enthusiasts to help and support other members. As a member, you can share and download game profiles, share tips and tricks, and get the latest information about the KeyMander.

By submitting information to us, you acknowledge and agree that IOGEAR will collect and process that information about you in a manner consistent with our Privacy Policy