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  • XB1: Overwatch sample profile (updated)


    Let's back up a bit. Just like with a PC, your mouse will move less at 800 dpi, and more at 1600 dpi. Like in PC games, console games have a sensitivity setting that acts like a multiplier, increasing small physical movements into larger in-game movements. Up to this point PC gaming and console gaming work the same way. Where they start to differ is the maximum speed at which the mouse can move.

    In most PC games you can pretty much swipe the mouse as fast as you want, and the game's aim/look mechanic will turn your aim/look view the appropriate amount. However, since console games are made for thumb stick controllers that can only move about half an inch in any direction, the games are configured to allow holding the stick in a given direction to turn your screen view at a maximum set rate so you don't get out of control screen movement. Some people become very good with thumb sticks, so games have the ability to increase the sensitivity for faster turning, but there is always a maximum turning speed limit. If not, simply pinning the thumb stick to side would cause uncontrollable movement as the turn speed would theoretically continue increasing until hitting the console's maximum rendering speed. The turning speed limit is set by the game developer, so it can vary widely from game to game.

    This is important to understand, because the turning speed limit is what causes the mouse dpi setting in PC gaming to be different from console gaming with KeyMander. Since console games have a turning speed limit, we need to increase this limit as high as possible to get the best performance from the mouse, which is why the first instruction for creating a game profile is always to turn the game's sensitivity setting to max. Because we are also converting the mouse's analog data into X/Y movement which emulates the controller output and because the game's maximum turn speed creates a window we must work within, we need that mouse data to be as accurate as possible. That means we have to configure the mouse dpi differently than we would for PC. In a PC game you might turn the mouse dpi down to keep the mouse in a desired resolution range you're used to playing, and turn the game sensitivity up to compensate for the low movement speed. With KeyMander it's almost the opposite of that, as we turn the mouse dpi to maximum or the highest resolution for maximum accuracy, and control movement speed with the sensitivity adjustment in the KeyMander software. For this reason we recommend using a mouse with at least 2000 dpi resolution or higher for basic gameplay, with higher resolution mice delivering higher levels of accuracy at peak movement speeds.
  • XB1: TitanFall 2 sample profile

    TitanFall 2 sample profile for Xbox One:

    The attached profile was made for the following in-game settings on Xbox One:
    Custom Controls: On
    Deadzone: You need to set for your controller. This profile was made with the in-game Deadzone setting one stop below default. (If you have to raise your in-game deadzone setting because you have a worn out controller, or lower them because you have a perfect new controller, you will need to adjust the deadzone settings on the profile.)
    Outer Threshold: None
    Response Curve: None
    Target Compensation: On
    Yaw Speed: Max
    Pitch Speed: Max
    Turning Extra Yaw: None
    Turning Extra Pitch: None
    Turning Ramp-up Time: None
    Turning Ramp-up Delay: None
    ADS Yaw Speed: Max
    ADS Pitch Speed: Max
    ADS Turning Extra Yaw: None
    ADS Turning Extra Pitch: None
    ADS Turning Ramp-up Time: None
    ADS Ramp-up Delay: None

    kmasjiawn5svq42r.png
  • PS4: Titanfall 2 sample profile

    TitanFall 2 sample profile for PS4:

    The attached profile was made for the following in-game settings on Xbox One:
    Custom Controls: On
    Deadzone: You need to set for your controller. This profile was made with the in-game Deadzone setting one stop below default. (If you have to raise your in-game deadzone setting because you have a worn out controller, or lower them because you have a perfect new controller, you will need to adjust the deadzone settings on the profile.)
    Outer Threshold: None
    Response Curve: None
    Target Compensation: On
    Yaw Speed: Max
    Pitch Speed: Max
    Turning Extra Yaw: None
    Turning Extra Pitch: None
    Turning Ramp-up Time: None
    Turning Ramp-up Delay: None
    ADS Yaw Speed: Max
    ADS Pitch Speed: Max
    ADS Turning Extra Yaw: None
    ADS Turning Extra Pitch: None
    ADS Turning Ramp-up Time: None
    ADS Ramp-up Delay: None

    kmasjiawn5svq42r.png
  • XB1: The Division sample profile


    Ok, now I know what you mean. This is the main complaint with The Division, as it has a poor aim/look engine that hasn't been improved in even the newest 1.6 revision. The mechanics have some unpredictable movement in it, including an initial movement lag (not caused by KeyMander) that acts like a non-removable deadzone, plus a low maximum turn speed and some bizarre acceleration curves that bump your look speed at a time you would least prefer it. Try moving the mouse very slowly as if trying to move 1 pixel at a time and you will see the look view doesn't move until you speed up. Start speeding up a bit more and you will see it take off, making it hard to develop a feel for point shooting. This is a game mechanic and something we can't change so must work around the best we can. Make sure you have Aim Assist off or it makes a less than desirable aim/look engine even worse.

    That said, we can definitely improve some things to make the game enjoyable. First, make sure your TV or monitor is set to game mode (if it has one) to lower the input lag as much as possible, TVs are generally worse than monitors as they usually add lag on their own; not a ton, but a noticeable amount which becomes more noticeable with The Division. Second, if you have a mouse with a bit higher max DPI, use it- 4000-5000 DPI is definitely helpful.

    I've been tinkering with the attached profile in The Division 1.6 build. The attached profile also uses the forward mouse button for turn assist, which greatly helps turning a quick 180 to counter the game's low maximum turn speed.

    The attached profile was made for the following in-game settings:
    Camera sensitivity: 100%
    Aim sensitivity: 100%
    Scope sensitivity: 100%
    Analog dead zone size: 0%
    Aim assist: Off
  • Sensitivity Issues

    I turned off the deadzone so that any mouse movement=mouse movement in gamematty ice
    That will cause response problems with your mouse and invite ghost movement. Adjust the deadzone correctly and then cheat it a little if you want, but do not get rid of it completely. With your sensitivity so high, I would bet that your are very close to the game's maximum turn speed, so when you move the mouse fast you will exceed it and cause it to stop responding until the speed drops back below the max limit. The game's aim/look controls are fairly slow to begin with, so drop your sensitivity and increase your diagonal acceleration to 100% and test again. Diagonal acceleration isn't really acceleration but rather a balancing of X and Y movement as a percentage. If you can make smooth circles with your crosshairs when moving the mouse in a circle, then it's good to go.
  • Mouse ignores fast movement and small movements are choppy


    You are hitting the game's maximum turn limit speed. The higher you crank up the sensitivity, the worse it will get if you are already moving faster than the turn speed limit. This usually means you have added too much acceleration and/or have incorrect deadzone settings, and the in-game sensitivity is not maxed out. Please read this as it will help you understand how the mouse works with the console, and how you can overcome this issue.
  • GE1337P_SW_V1.2.115.003.exe issue


    When I use my aim down sights its extremely slow turning around. I ended up going back to my Logitech G402 mouse and my Dell Keyboard which both seem to work. But I find the GKM Mouse to be much more comfortable. I have noticed there is a slight delay in MW3 and BF4 when I use the mouse buttons.Pulse
    The mouse in the GKM602R kit has 3 dpi settings, maxing out at 2000 dpi. This is the setting you want to use with KeyMander, and unless you accidentally press the - button on the top it will stay at this setting. The turn speed when aiming down sight can be set independently of the aim/look setting so you can increase or decrease the speed as needed. The G402 is a much higher end mouse than the one included in the GKM602R, so if you have that available you should be using it instead. Remember to configure and save all your G402 mouse settings in the Logitech software first, or the mouse will revert to the default settings when you plug it into KeyMander and you will not get the highest performance level your mouse can provide.

    If I use the keyboard to sprint in BF4 pressing left arrow and up arrow at the same time the guy stops running. On PC I don't get that issue. So its definitely a firmware issue. On the 360 controller if I go diagonal say pushing the joystick to the top right side he runs in that direction without stopping after taking 3 steps. So im a bit confused on that aspectPulse
    The problem with pressing A+W+Left Shift to sprint diagonally as you mentioned is likely caused by your Dell keyboard not being an "anti-ghosting" keyboard. In standard membrane technology PC keyboards the keys are not discretely output, meaning pressing multiple keys at once can cause some keys not to register. Here's some specific info about it, but anti-ghosting issues are not related to the KeyMander at all. If you have issues using the Left Shift for sprint, you can map it to a different keyboard key or mouse button.

    You can set any of the controller buttons to any keyboard key or mouse key you prefer, however if the game combines these functions into a single controller button, then the KeyMander cannot separate them as it just replicates what the controller does. Call of Duty: Modern Warfare 3 does have five different controller configurations and the Default configuration uses X for use/reload, right thumb stick button for melee, so you could map them as you prefer.

    You mentioned needing a dpi profile, but I'm not clear what you are asking. Are you requesting a game profile for a specific game? If so, what game do you need and I will see if we have it in our library if it isn't already posted here in the forum.
  • HELLP

    I've got the same problem and the max dpi is 4800, though increasing or decreasing the dpi doesn't seem to affect the problem. The only change is that the turn speed changes.
  • Logitech G600 unable to use the side panel buttons


    You need to have the mouse connected to the PC and a USB cable connected from the PC to the KeyMander's PC port. You do not need to have the keyboard connected to the PC, but you can share a single keyboard and mouse between the PC and KeyMander so it would make it easier on you to have them both connected to the PC.

    The profile you provided is probably not going to play very well due to the mouse settings. When you max out the sensitivity and the acceleration it almost always exceeds the maximum turn speed limit in most any game as explain here, and makes the mouse feels super delayed as it stops responding. Have you tried our sample profile using the in-game settings shown? If you use that as a base and change the key bindings to match yours, you will likely have a better starting point.
  • why does my turn rate feel so slow after a few days of using a new dpi

    No, your dpi in both the mouse and keymander have to match or it will not work correctly. I know that on PC 750dpi feels great, but on PC you have the 1 to 1 acceleration of the mouse. Pn the keymander you are emulating a controller analog stick meaning you cant quick swipe and add acceration because its as if you are pushing the analog stick to its max and then the program is not able to add anymore speed. Set the keymander and mouse at the same dpi. I recommend 4,000 to 5,000 dpi on both.
  • Might have to return my Keymander2 if I can’t solve these issues (PLZ HELP)

    Spent in total 9 hours experimenting with the Keymander2 over a couple days. I’m enjoying it aside from these two issues, which are the biggest I’ve encountered.
    1) Headset periodically disconnects until I unplug controller and plug it back in
    2) Im finding my aim sens is very inconsistent. What should be a high sens will be stuck slow for too long, but does come out of it. & if I “flick” or move my mouse fast, then my precise aiming is stuck at a high sens for far too long.
    I’m sure these issues have been encountered before, which is why I came to the forum. However, the known fixes I’ve been able to find were unable to solve mine.

    For issue 1, Headset will work for <3mins at a time. I’ve tried every USB port on my console, however I’m unable to use a secondary controller. I am using a power A wireless, although it recommends the original xbone controllers. Will try removing my batteries tomorrow & see if that helps (saw this recommendation earlier).

    For issue 2, I’ve hit a wall. Tried multiple profiles, as well as customizing my own. My sensitivities / settings are not maxed on the KM app, except for turn speed. I’m using exponential, and edited curves to what has felt comfortable/worked for others. I’ve tried almost every DPI / sensitivity combination possible. & I’m confident it is not my mouse pad causing issues either. Aim sens was either far too slow, or too fast until I started figuring it out more. To reiterate- the bigger issue is when I have a faster movement with my hand, then try precisely aiming, it will be 10x faster than it should be for ~15-20s. Then when I do get the sens to slow down, it will remain that speed with the faster movements for ~15-20s which makes it very inconvenient.

    I hope this is a user error, because I really want to enjoy this device more. I hear it is great for as closely replicating 1:1 keyboard & mouse on console as possible but this is the last hurdle I’ve reached from achieving it.
    I’m using a power A wireless controller (plugged into device) as well as Razer Black Widow keyboard, and Deathadder mouse

    Overall, it is a great device & I do think I would still recommend it over the pricier competitors.
  • XB1: Playerunknown's Battlegrounds sample profile

    all of the in game ads sensitivities are maxed?? is there another place to change it ?modallin88
    That is going to be a problem if you have maxed all the sensitivities, as you are almost guaranteed to hit the game's turn speed limit and feel a super slow response. Did you read the link I provided to our page on Understanding KeyMander Mouse Settings?

    are you talking about changing the 45 45 35 on the lower portion of the sensitivity page of the keymander softwaremodallin88
    Yes, those are the settings for Aim Down Sight.
  • Mouse DPI

    So I recently replace my mouse that came bundled with the Keymander with a wired one. The weird mouse has a max dpi of 9200 and I have it set to max on the mouse and max on the Keymander but I don't really see a speed change, the old one had a max dpi of 2000 and was set correctly like my current one on the Keymander software. The only thing that I have noticed is that it feels a lot smoother and it doesn't seem to jump pixels on the monitor like my old mouse. Also I don't have to move my hand a lot to make movements on the game. The dpi difference is a lot and I was wondering If the speed is supposed to be drastic because I don't notice that much of a huge difference. Maybe going to the old mouse will wield a huge difference for me. Just wondering if this is normal. Smoother and not having to move hand a lot, but I was expecting a huge speed difference. All I can say is it feels a lot smoother/better and I have almost no problems with aiming and turning anymore.
  • Destiny 2 Profile Help

    Steelseries RIval 500 mouse - max DPI 16000
    Standard Keyboard
    PS4 - Using the PS4 sample profile with my edits
    XBOX One - Not tried Keymander yet on this
    Destiny 2 - Only game I own on console

    Game sensitivity is set to max. Both dead zones in Keymander are edited to be very small.

    Just got the product yesterday and love it. For the most part it's working fine. But I have a couple of advanced issues that I could use some assistance with.

    First, I'm still fine tuning the combination of mouse, Keymander settings for getting just the right feel. But I can't seem to get vehicle movement correct at all. Very slow to turn, if at all and the mouse movement takes feet instead of inches. It's as if I need a secondary setting once I"m on the vehicle. Any advice would be greatly appreciated.

    Secondly, the menus in the game are challenging and they're used quite a bit in Destiny. When using a controller aiming is done with the right stick and character movement with the left stick. In menus, that means I have control of the cursor with the left stick. When using Keymander, aiming and so on is done with the mouse while I have character movement on the arrow keys. But once I go into a menu, I'm forced to use the arrow keys for the cursor which is very cumbersome. Any suggestions on getting this menu cursor to be on the mouse?

    Lastly, I've read everything I can find on fine tuning settings for best sensitivity and speed. But it seems the higher I set my mouse DPI the more jittery ADS gets (which is logical). But if I bring the settings down to remove the jitters the character movement is very slow. I've tried the mouse at 800, 1200, 1600, 3200 and have Keymander set to 10000 in the app settings. Again, any help would be greatly appreciated.

    Thanks
  • XB1: The Elder Scrolls Online sample profile

    Its actually just very slow to turn in any direction i have thr camera speed turned up to max and thr mouse from keymander is 2000 dpi which i have it set to
  • Twitchy Aim for Hunt: Showdown on PS4

    I will add that I purchased the keymander for this game as well. Haven't had a full chance to experiment, but I did notice a reduction in twitchiness of mouse input when I set the X&Y sensitivity (in game) down from Max and at 200. Also, turn acceleration or whatever it is called in the game needs to be all the way down or you will twitch constantly. Eagerly awaiting a profile though, hopefully my input will help. The game has a lot of sensitivity/speed settings for controls so there has to be some sweet spots.
    (Edit to add information): Also, set the ironsight and scope sensitivities down even further. This game is going to require a good list of in-game settings along with Keymander settings.
  • XB1: Halo 5: Guardians sample profile [updated]

    I'm going to put my profile for Halo 5 on here I have taken a lot of time trying to figure out what works best. if you do not have a big mousepad you may need to adjust the sensitivity slightly higher but I do recommend that you keep it on the low end it makes aiming easier. the curve i have set helps you with precise aiming and to turn around slightly faster. if you want to turn faster change the top curve further up and if you want to increase your aim speed do the same to the bottom curve. Make sure the Dpi is maxed out and change the dead zone slightly for your mouse the bigger it is the faster you move and more jittery it gets. It might feel sluggish but trust me it is better to play like this it helps with aiming a lot, you just have to move your arm more that's all. The last thing for vehicles just make a separate profile and change the dead zone to be bigger and the sensitivity to be high then just hit the key F1, F2, F3... that it is set to in-game to switch between being in your vehicle and out of it.
    Have your in-game setting as such

    Button Layout: Default
    Horizontal Look Sensitivity: 10
    Vertical Look Sensitivity: 10
    Look Acceleration: 1
    Inner Deadzone: 15
    Outer Deadzone: 15
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