Search

  • Understanding KeyMander Mouse Settings

    To help better answer some of the common questions about mouse performance, here's some basics about several things that determine how the mouse responds in-game: Sensitivity Setting, Maximum Turn Speed, In-Game Acceleration Setting, Diagonal Acceleration Setting, Deadzone Setting and Resolution.

    The biggest reason to love KeyMander can quickly become a frustration if the mouse isn’t setup properly, so here is some information that may help you to better dial in your mouse settings. KeyMander is designed to provide as close to a PC gaming experience as possible on a game console, however there are a couple significant differences between playing on PC and using a keyboard and mouse with your console. Understanding differences in maximum turn speed and learning how to work with mouse sensitivity and acceleration are the keys to playing at the highest level with KeyMander. Getting to that level requires some also time spent learning how your mouse settings translate into the game, and also understanding the limitations of console games.

    Sensitivity Setting (KeyMander Software)
    Properly setting mouse sensitivity is the biggest factor in getting good mouse performance with your KeyMander, and there is more to it than simply adjusting the sensitivity sliders in the KeyMander software. There are actually three other steps required before adjusting the software sliders, and forgetting them will lead to poor mouse performance. The first and most commonly overlooked step in properly setting up the mouse is actually making sure the aim/look sensitivity is maxed out in the game’s settings menu, so you have the full sensitivity range to work within. Next, the KeyMander software has a settings menu where you need to input the mouse’s maximum DPI resolution for a smoother and more accurate adjustment range. Third, most gaming mice have a DPI button with multiple settings so make sure the mouse is set to the highest DPI step when connected to KeyMander. Only after those steps are complete do you begin making changes to the mouse sensitivity sliders. Just like in PC gaming, bumping the sensitivity too high will cause you to reach a point where movement can become jittery and difficult to use accurately for precision shots, so reaching a balance is important. In the PC world this equates to the balance between low DPI and high DPI settings, where lower DPI is far more accurate for making small, precise movements (like needed for headshots) at the cost of having to move your hand a foot or more to turn a 360° rotation. In the older days of first-person-shooters, gamers playing titles like Counter Strike on standard definition monitors might have mouse resolutions set as low as 100 or 200 dpi, so they can snap off a headshot (without a scope) like it’s nothing. That type of play is a far cry from the common Rambo-esque, hard-charging free-for-all styles we see now in Call of Duty deathmatches, so just like in PC gaming, finding your own balance point is the key. If you run around in CoD with a shotgun and never aim-down-sight, having a highly boosted sensitivity may be fine for you, but if you later decide to pick up a sniper rifle you probably aren’t going to be happy at that setting. To get a better feel for how to best set your mouse sensitivity, start at a point where you think the sensitivity is way too low, and move your mouse back and forth. Get a feel for the ability to find your aim point accurately, then boost your speed until you can get the accuracy you want, at a comfortable enough speed to stay within the game’s maximum turn speed or at least not far beyond it. Remember each game is different, and the difference can be huge when comparing a game like CoD: Black Ops III that has a high max turn speed, versus a game like Resident Evil 7 where you can use a watch to time how long it takes to spin around. By the way, several games actually have different horizontal and vertical look sensitivities that usually go unnoticed with analog sticks, but much more noticeable with a mouse. If vertical movement feels different than horizontal movement and you want to adjust it, you can unlock the horizontal and vertical mouse sensitivity sliders in the KeyMander software and adjust as needed.

    Maximum Turn Speed (In-Game)
    The biggest difference between playing on a PC versus playing on a console with KeyMander is the turn speed limitation built into console games. Because console games are built for joysticks, every game has a maximum turn speed equal to having the analog thumb stick pushed all the way to the farthest position. This is the turn speed limit of the game set by the game developers and it basically caps the speed at which you can turn (look) in a given direction, no matter how fast you move the thumb stick (or mouse as in our case). You can test this with your controller by pushing the right thumb stick all the way left or right, and the speed at which your view rotates is the maximum turn speed for that game. This limit can vary widely from game to game as games like the Call of Duty franchise for example have a much higher turn speed limit that the Destiny franchise which can feel like the mouse is slow to respond if you do not adjust your settings and style of play a bit. The turn speed limit can even vary within a game depending on factors such as weapon choice, whether or not you’re in a vehicle, location in the game (especially in campaign modes), etc. Games can also have different horizontal and vertical turn speed limits, although vertical limits are normally less of an issue.

    It is important to understand the game's maximum turn speed and the effect it has on mouse performance, since a mouse can deliver faster average and peak movement speeds than a thumb stick allows. When you exceed the game’s maximum turn speed (moving the mouse faster than the game allows), the mouse will feel sluggish or "laggy" as your on-screen aim/look view moves less than expected. An easy way to see this is to move your mouse at a fairly slow rate noticing how far you rotate, then move extremely fast and compare. If your KeyMander profile is set up with very high aim/look sensitivity, you probably noticed that by moving slowly you rotated 360 degrees or more with a short swipe, but by moving very fast you rotated only a short distance. That poor movement you just experienced is NOT mouse lag, but rather the game's turn speed limit.

    The easiest way to understand what is happening is to equate the maximum turning speed to distance turned (rotated) in a period of time. For example, let’s say with the aim/look thumb stick fully engaged it takes our game one full second to perform a 360° rotation, that would make our game’s maximum turning speed equal to one rotation per second. Now to illustrate how that pertains to our mouse, let’s say that with our current KeyMander profile moving the mouse four inches in one second performs a full rotation; it would mean our max turn speed with the mouse is 4 inches per second. Now here is where the turn speed limit begins to show up with a mouse: if we move 8 inches in one second (double the limit in our example), the extra movement above the maximum turn speed is not registered and it’s as if you moved for only half the distance or half the time (equal to a half rotation for our example). Following the same formula if we move it 16 inches (four times the limit), your on-screen aim/look view moves only a quarter of the time/distance (equal to a quarter rotation for our example), and so on. Simply put, once you hit maximum turn speed, the faster you move the mouse, the slower you go. Unlike on a PC, using a mouse in an environment designed for a joystick also requires getting used to playing within the game’s turn speed limitation, but it’s a small trade-off for being able to play console games with a mouse and keyboard and it's easy to set up your KeyMander profiles to work within this limitation.

    In-Game Acceleration Setting (KeyMander Software)
    One way to overcome turn speed limitations is through the use of in-game acceleration, which progressively boosts your aim/look speed the faster you move. Slower movements stay slow and precise, but quick movements ramp up the turn speed to make spinning around much easier in games with lower turn speed limitations. Acceleration is usually avoided by most PC gamers since noticeable turn speed limitations are rare in PC games, however some console game designers understand that acceleration can be beneficial at times, and have begun adding the option in some games. TitanFall 2 is a perfect example, having programmable acceleration levels and curves in the game’s settings menu. The KeyMander software also has adjustable acceleration and programmable mouse response curves to add similar functionality to games without these adjustments. When setting up your game profiles, remember to treat acceleration like salt at the dinner table; it’s there if you need it, but if it’s already good you probably shouldn’t add anything.

    The In-Game Acceleration slider adjusts the amount of positive or negative acceleration that KeyMander adds when moving your mouse. A setting of 35 on the slider is equal to zero acceleration added by KeyMander. Settings of 36-100 add progressively greater amounts of aim acceleration to compensate for games with a slow aim/look mechanic. Settings of 1-34 add negative acceleration (or deceleration) to compensate for games with progressively boosted aim/look mechanics. When tuning your profiles it is always best to start at 35 and begin making adjustments as needed. For best accuracy remember to tune your Aim/Look sensitivity first, then fine tune the In-Game Acceleration as needed for your style of play. Here's a quick visual of how the In-Game Acceleration settings work:

    9ri1hpfdpls36e63.png

    Diagonal Acceleration Setting (KeyMander Software)
    The Diagonal Acceleration slider adjusts the amount of vertical correction applied when moving the mouse horizontally, to help keep the aim/look view level when making fast, long turns. This feature is designed to help so when spinning 180 degrees to see and enemy behind you, a slightly angled mouse swipe doesn’t cause you to be aiming above their head or below their feet. The cost for this ability is a loss of precision when making diagonal movements or small movements like when aiming-down-sight for sniping. A setting of 50 on the slider is equal to maximum vertical correction applied by KeyMander, and settings of 51-99 add decreasing amounts of correction up to 100 where zero correction is applied. Settings below 50 should never be used as they prevent diagonal movement almost entirely. Depending on the game, most users will see improved performance accuracy in long turns with settings between 75-85, and advanced users will still see some benefits between 85-95. High level users that want little to no correction should select a setting of 95 or above.

    xz9sun2mhiucurus.png

    Deadzone Setting (KeyMander Software and In-Game Options)
    If you are having problems with getting a smooth response from the mouse, especially when moving diagonally, take a look at the DeadZone setting. The Deadzone’s primary function is to overcome the area of the controller where joystick movement does not register in-game and allow instant response from the mouse, but when improperly adjusted it also influences mouse movement in a negative way. Having the deadzone set too low will cause choppy mouse response as initial mouse movements or very tiny mouse movements are suppressed. Having too large a deadzone will cause a floaty or accelerated feeling (pixel skipping), and can also cause a rough, “stair-step-like” movement in some games that reduces accuracy when moving the mouse diagonally. Some games also include a deadzone setting in the Options Menu, so be sure to check it and set accordingly for best performance. It is important to achieve the right balance, so if it feels choppy increase your deadzone setting and if the diagonal movement feels poor, lower the deadzone setting in the KeyMander software, in the game menu or both.

    Resolution (Mouse Hardware/Software & KeyMander Software)
    The conventional wisdom for setting mouse resolution with KeyMander is normally to set the mouse to its maximum resolution (up to 10K) and set the KeyMander dpi setting to match it. This will provide the maximum amount of adjustment range with fine adjustment steps in between. While this normally works great with most games, there will be times when a lower dpi setting is actually advantageous. Games with built-in Aim Assist such as the Call of Duty titles, Overwatch, etc. will benefit from having a lower dpi setting which allows the aim assist to better “pull” you onto the target’s hit box. Having a higher dpi setting sends more data at a faster rate to the aim assist processing and causes what amounts to an overload situation, where the aim assist function is decreased or defeated altogether.

    In games with aim assist it is important to test different resolution (dpi) settings so you can maximize the benefit (or remove it) for your style of play. For example, Call of Duty: Black Ops 4 works very well with mouse resolutions between 3500-5000dpi for those that like the slightly magnetic feel of aim assist. If you prefer to snipe headshots, set the dpi higher at 6-10K to help breakout of the aim assist bubble as it will tend to "pull" you down when trying to snap quick headshots. Just make sure to match your KeyMander dpi to your mouse dpi or your sensitivity will be way off.

    As a final note, I should also mention that one of the things that can complicate getting proper mouse performance with high-end gaming mice is the manufacturer's custom mouse driver software, which often needs to be correctly configured on a PC so it doesn't default to some unknown/less effective setting. Mice from companies like Corsair, Logitech, etc. have downloadable drivers for setup, and usually store these settings in the mouse memory as configuration profiles. If you have one of these mice that stores profiles internally (especially Logitech mice as their software is a bit tricky), it is important to make sure you set the mouse to maximum resolution in their software first, and program it to default to that setting so the mouse is actually running at the full resolution offered. Because these settings have to be programmed using a PC, it will it will make your life much easier if you remember do this first before connecting the mouse to your KeyMander! After setting up your mouse, make sure to set the mouse resolution in the KeyMander software to match your mouse setting. Having a 5000+ DPI mouse is great, but if you forget to change the default setting in the KeyMander software (default is 2000 DPI) you won't getting the full benefit of all that resolution!

    Hopefully this gives you a better insight into how to get the best performance out of your KeyMander for the way you play. If you still have questions, please let us know.

    Updated 8-14-2019
  • Using the KeyMander on Ghost Recon Wildland


    Hi JuneBug,

    This started out as a quick response, but to fully answer your question it turned into a book somewhere along the way.

    The biggest difficulty in getting the mouse to feel the way you expect is the turn speed limitation built into console games, which effects how fast you can turn (look) in a given direction, no matter how fast you slide your mouse. Because console games are built for joysticks, every game has a maximum turn speed that is equal to the maximum speed value reached when the analog thumb stick is pushed all the way to the farthest position. This limit can vary widely from game to game, and can even vary within a game depending on factors such as weapon choice, whether or not you’re in a vehicle, location in the game (especially in campaign modes), etc. Games can also have different horizontal and vertical turn speed limits. By the way, several games actually have different horizontal and vertical look sensitivities that are usually small enough to go unnoticed with analog sticks, but much more noticeable with a mouse. That is the reason we built in the ability to unlock the horizontal and vertical mouse sensitivity sliders.

    Just like in PC gaming, bumping KeyMander's mouse sensitivity sliders too high will cause you to reach a point where movement can become jittery and difficult to use accurately for precision shots, so reaching a balance is important. In the PC world this equates to the balance between low DPI and high DPI settings, where lower DPI is far more accurate for making small, precise movements (like needed for headshots) at the cost of having to move your hand a foot or more to turn a 360° rotation. In the older days of FPS, gamers playing titles like Counter Strike on standard definition monitors might have mouse resolutions set as low as 100 or 200 dpi, so they can snap off a headshot (without a scope) like it’s nothing. That type of play is a far cry from the common Rambo-esque, hard-charging free-for-all styles we see now in Call of Duty deathmatches, so just like in PC gaming, finding your own balance point is the key. If you run around in CoD with a shotgun and never aim-down-sight, having a highly boosted sensitivity may be fine for you, but if you later decide to pick up a sniper rifle you probably aren’t going to be happy at that setting.

    Unlike on a PC, using a mouse in an environment designed for a joystick also requires getting used to playing within the game’s turn speed limitation, but it’s a small trade-off for being able to play console games with a mouse and keyboard. When you exceed the game’s maximum turn speed, the mouse will feel sluggish as your on-screen aim/look view moves less than expected. An easy way to see this is to move your mouse at a fairly slow rate noticing how far you rotate, then move extremely fast and compare. If your KeyMander profile is set up with very high aim/look sensitivity, you probably noticed that by moving slowly you rotated 360 degrees or more with a single swipe, but by moving very fast you rotated only a short distance. The easiest way to understand what is happening is to equate the maximum turning speed to distance turned (rotated) in a period of time. For example, let’s say with the aim/look thumb stick fully engaged it takes our game one full second to perform a 360° rotation, that would make our game’s maximum turning speed equal to one rotation per second. Now to illustrate how that pertains to our mouse, let’s say that with our current KeyMander profile moving the mouse four inches in one second performs a full rotation, it would mean our max turn speed with the mouse is 4 inches per second. Now here is where the turn speed limit begins to show up with a mouse: if we move 8 inches in one second (double the limit in our example), the extra movement above the maximum turn speed is not registered and it’s as if you moved for only half the distance or half the time (equal to a half rotation for our example). Following the same formula if we move it 16 inches (four times the limit), your on-screen aim/look view moves only a quarter of the time/distance (equal to a quarter rotation for our example), and so on. Simply put, once you hit maximum turn speed, the faster you move the mouse, the slower you go.

    To get a better feel for how to best set your mouse sensitivity, start at a point where you think the sensitivity is way too low, and move your mouse back and forth. Get a feel for the ability to find your aim point accurately, then boost your speed until you can get the accuracy you want, at a comfortable enough speed to stay within the game’s maximum turn speed or at least not far beyond it. Remember each game is different, and the difference can be huge when comparing a game like CoD: Black Ops III that has a high max turn speed, versus a game like Resident Evil 7 where you can use a watch to time how long it takes to spin around. In any case, understanding the basic limitation of console games and learning how to work around them with KeyMander is the key to unlocking the best possible performance.

    As a final note, I should also mention that one of the things that can complicate getting proper mouse performance with high-end gaming mice is the manufacturer's custom mouse driver software, which often needs to be correctly configured on a PC so it doesn't default to some unknown/less effective setting. Mice from companies like Corsair, Logitech, etc. have downloadable drivers for setup, and usually store these settings in the mouse memory as configuration profiles. If you have one of these mice that stores profiles internally (especially Logitech mice as their software is a bit tricky), it is important to make sure you set the mouse to maximum resolution in their software first, and program it to default to that setting so the mouse is actually running at the full resolution offered. Because these settings have to be programmed using a PC, it will it will make your life much easier if you remember do this first before connecting the mouse to your KeyMander!

    Please let me know if this helps.
  • Aiming lag


    As I mentioned, there isn't any aiming lag in KeyMander but if you exceed Rainbow Six's maximum turn speed you will feel it move slower and slower the more you exceed the limit (the faster you go). Basically, while you are moving faster than the game's max turn speed input, the game will stop responding until the speed drops back down below the maximum input level, giving you that "lag" feel. R6S has a much lower maximum turn speed than games like Call of Duty Black Ops 3, so the effect is much more noticeable. To get familiar with the game's maximum turn speed, just hold the right controller stick all the way to the right and watch your view to see the fastest look speed that game can attain. You will need to get a feel for this speed and learn to move your mouse within this speed limit. You also need to set your mouse properly as described above, since too much boost in sensitivity will easily cause you to jump above the max turn speed and feel.

    Here's our sample profile for Rainbow Six: Siege. After you download it and import it into the KeyMander software, remember to upload to KeyMander before you are done! Set the in-game settings as noted on the profile page and you should be good.
  • Mouse flick


    Hi Hamz, what you are experiencing is exceeding the game's turn speed limit explained here. If you have the mouse sensitivity set too high and move too quickly you will exceed the game's maximum turning speed, and will have poor mouse response. Make sure to set the mouse sensitivity so that peak mouse speed is near or not too far over the game's max turn speed. I prefer to set the sensitivity so that the fastest speed I normally swipe is about at the max turn speed. This gives me a good overall feel for most games without having to make a custom mouse curve. As you get better with KeyMander or the more you play certain games, you may find yourself wanting to have a faster initial mouse speed or a lower upper speed limit, etc. so at that point it's worth spending the time to create a custom mouse curve explained here.

    Let me know if this helps.
  • Aiming jittery


    Hi Cris574,

    What console are you using? You may be able to use a Battlefield 4 profile as a base, and adjust the deadzones and mouse sensitivity as needed.

    The deadzone setting counteracts the non-responsive area built around the controllers' thumbsticks which causess slow response when moving or lack of response when making tiny movements. It needs to be set correctly, but that is not what is causing the issue you described.

    A jittery mouse response can be caused by a few different things, and since we don't know what mouse you are using we will check the usual suspects:
    1. Profile mouse sensitivity- Having the mouse dpi and/or the KeyMander's mouse dpi setting too low, while the profile's mouse sensitivity is set too high can cause a choppy mouse response. Think of the mouse's maximum dpi as a maximum accuracy range, and think of the mouse sensitivity setting in the profile as the scale by which that maximum range is chopped up. The higher the dpi range, the finer the control you have within the maximum range. If we have a range of 1-100 in blocks of ten, you have ten options for sensitivity. If we change to blocks of 1, you get 100 options and a lot more ability to dial in a perfect setting.
    2. Exceeding maximum turn speed- If you have the mouse sensitivity set too high and exceed the game's maximum turning speed, you will have poor response with the mouse. Read this link Understanding Mouse Settings and make sure to set the mouse sensitivity so that peak mouse speed is near or not too far over the game's max turn speed. I prefer to set the sensitivity so that the fastest speed I normally swipe is about at the max turn speed. This gives me a good overall feel for most games without having to make a custom mouse curve. As you get better with KeyMander or the more you play certain games, you may find yourself wanting to have a faster initial mouse speed or a lower upper speed limit, etc. so at that point it's worth spending the time to create a custom mouse curve.
    3. Mouse sensor vs. gaming surface- This is a somewhat common problem and an easy fix. Some mouse sensor types work better on certain surfaces, so get an appropriate type of mouse pad for your sensor type. If you are using an optical mouse, use a good textile type mouse pad. If you are using a laser mouse, try a harder surface pad. There is a lot of really tweaky information on the web if you are interested, but any decent mouse pad will normally work well enough. You really just need to make sure you're not using the mouse directly on a desk, or highly reflective surface such as metal or glass.

    Let me know if this helps!
  • keyboard not working urgent help needed


    We haven't tested that keyboard, so I can't say if that is the issue. Do you have another PC keyboard you can try?


    The problem you're experiencing is running past the games maximum turn speed. If you have your sensitivity boosted too high you will exceed the game's max turning speed and the mouse will feel progressively slower the faster you move it. Here's some information to help explain it. Yes, this can be fixed by making sure the game's aim/look sensitivity is set to max (use the settings shown in our sample profile for Overwatch), your mouse's dpi is set to maximum on the mouse itself, matching that setting in the KeyMander software, then working to set the mouse sensitivity within the game's max turning speed which is actually pretty high for Overwatch.
  • Prowler PUBG Update 14 Profile

    Its a shame the max speed is so slow without acceleration, without accel on before you get to the point of max speed it was suprisingly accurate , but nearly impossible to track a close, fast movimg target. I cant stand the max turn speed, makes mouse movements inconsistent unless youre constantly moving the mouse at the same speed
  • XB1: Destiny 2 sample profile

    Destiny 2 sample profile for Xbox One.

    Destiny 2 has an improved look mechanic vs D1, but has a couple big issues. The max turn speed is low and becomes extremely low when sprinting, so turning on the run can be a problem. There is very strong auto aim built-in that cannot be turned off, so it makes leading targets difficult in some cases.

    The look mechanic is much better than D1 when playing inside the field of view, but turning for rear or side targets is slow. To compensate, the attached profile has a mouse curve shown in the image below, that helps turn at higher speed when moving the mouse quickly to initiate a turn. If you wish to remove the additional turn speed compensation, click on the curve setting in the profile and select "Reset" from the options to set the curve back to the default setting.

    9lc3v5tcrkjrb5pu.png

    This profile is set up for the following in-game settings:
    Button Layout: Green Thumb
    Look Sensitivity: 10

    Updated 9-16-2019
  • PS4: Destiny 2 sample profile

    Destiny 2 sample profile for PS4.

    Destiny 2 has an improved look mechanic vs D1, but has a couple big issues. The max turn speed is low and becomes extremely low when sprinting, so turning on the run can be a problem. There is very strong auto aim built-in that cannot be turned off, so it makes leading targets difficult in some cases.

    The look mechanic is much better than D1 when playing inside the field of view, but turning for rear or side targets is slow. To compensate, the attached profile has a mouse curve shown in the image below, that helps turn at higher speed when moving the mouse quickly to initiate a turn. If you wish to remove the additional turn speed compensation, click on the curve setting in the profile and select "Reset" from the options to set the curve back to the default setting.

    9lc3v5tcrkjrb5pu.png

    This profile is set up for the following in-game settings:
    Button Layout: Default
    Look Sensitivity: 10

    Updated 9-13-2019
  • Call of Duty Infinite Warfare Mouse Settings


    1200 dpi is very low to be playing CoD. If you use the sample profile posted and set the KeyMander dpi to match the mouse at 1200 it will work, but movement may be slower than expected or if you turn up the sensitivity too high to compensate it can become blocky. We can help you find a playable compromise, but if you upgrade your mouse to something with a gaming sensor and at least 4000 dpi you will have much better performance and satisfaction. It will also be much easier to fine tune the settings to your style of play when you have more dpi to work with.

    Mouse lag usually comes from exceeding the game's maximum turn speed, but that isn't normally an issue with COD titles. However, when you crank up the sensitivity to account for lower maximum mouse resolution, you can get to the point where you exceed the max turn speed and movement feels slower and laggy. You can read here about maximum turn speed and additional factors that effect mouse performance. It will give you a much better insight how to properly fine tune your mouse for best performance.
  • Fortnite sensitivity is wayyyy too slow

    When I download the XB1 profile for fortnite, I use the keymander and put my in-game settings to max, as suggested. When I do this, my sensitivity is way too slow and it is impossible to turn. My mouse has a max of 16000 dpi. Since the max for the keymander lets me put in is 10000 I put my mouse dpi as 10000. When I did this it was too slow, so I tried putting my dpi at 800 and setting the max on my keymander as 800 too in case I was going over the max turn speed. I tried this and it was the exact same. How do I fix this?
  • Help


    If you move slowly does your aim/look move at a decent rate, then as you move the mouse faster your aim/look speed decreases the faster you go? If so, you are hitting the max turn rate for the game (read about max turn speed here), and we need to balance your profile out a bit.
  • XB1: The Division sample profile


    The Division does have a terrible aim/look mechanic and a low max turn speed, so it does not feel anywhere near as good as a CoD game, or even Battlefield 1. The key is making sure it doesn't feel laggy. If it does, you have the speed boosted too high with either acceleration, sensitivity or deadzone setting, and are exceeding the game's maximum turn speed.
  • Rainbow Six siege Settings


    The way the KeyMander is designed you can use the sample profile settings at any DPI between 2K and 10K and movement speed will be the same. However, having the mouse DPI set at 3500-5000 (with the KeyMander sensitivity set to match) will provide a smoother mouse feel. Once you have the mouse moving smoothly you can make small mouse sensitivity changes until you reach something that feels good to you. Keep in mind that R6S has a relatively low maximum turn speed compared to games like Call of Duty, so you can't just crank up the sensitivity blindly or you will reach a point where the mouse feels like it is laggy, indicating you have exceeded the game's max turn speed as explained here.
  • Mouse is really really slow


    You cannot use the same profile in R6S and D2 that you use in Call of Duty games. The CoD franchise has probably the best look mechanic of all first person shooters as it has a very high max turn speed, and has no strange acceleration bumps, etc. as found in Rainbow Six: Siege. D2 has an improved look mechanic over D1, but turning while sprinting still feels like you're running through deep mud, even though the turn speed limit is higher. We will be releasing a D2 profile very soon, but the game itself is just not capable of the same speeds as CoD. Read through this to get a better understanding of how the mouse works with console games.
  • XB1: The Division sample profile

    The Division sample profile for Xbox One

    This sample profile has the X and Y aim/look axis unlocked to compensate for the game's super reduced up/down aim/look speed. There is a smooth acceleration curve added to the normal aim/look view to help offset slower max turning speed. There is also a special curve for ADS to provide close to pixel accurate aiming at slower speeds, with some acceleration added to offset the game's reduced turn speed while in ADS mode. Try it out and revise as needed for your preferences. Low dpi gamers will definitely need to reduce the mouse sensitivity and may try a flat mouse curve to be closer to your normal game play style.

    The attached profile was made for the following in-game settings:
    Camera sensitivity: 100%
    Aim sensitivity: 100%
    Scope sensitivity: 100%
    Analog dead zone size: 0%
  • PS4: The Division sample profile

    The Division sample profile for PS4

    This sample profile has the X and Y aim/look axis unlocked to compensate for the game's super reduced up/down aim/look speed. There is a smooth acceleration curve added to the normal aim/look view to help offset slower max turning speed. There is also a special curve for ADS to provide close to pixel accurate aiming at slower speeds, with some acceleration added to offset the game's reduced turn speed while in ADS mode. Try it out and revise as needed for your preferences. Low dpi gamers will definitely need to reduce the mouse sensitivity and may try a flat mouse curve to be closer to your normal game play style.

    The attached profile was made for the following in-game settings:
    Camera sensitivity: 100%
    Aim sensitivity: 100%
    Scope sensitivity: 100%
    Analog dead zone size: 0%
  • Prowler PUBG Update 14 Profile

    The max turn speed is really slow when ads. Tried turning up sens on keymander but it didn't actually affect the turn speed. Should I try messing with the acceleration?
  • Please help with mouse


    It normally means you are exceeding the game's maximum turn speed as described here.
    Are you using the settings listed above from 2 months ago?
    What is your KeyMander DPI setting?
    What is your mouse DPI setting?
  • Aiming lag


    Hi Beesho99,
    Yes, your mouse is most likely not set correctly and you are experiencing hitting the game's maximum turn speed as described here.

    Let's get some information so we can better help you.
    What mouse are you using?
    What DPI is the mouse's DPI setting?
    What is the KeyMander's DPI setting? (it should match your mouse)
    What are your mouse sensitivity settings?
    What are your in-game sensitivity settings for horizontal and vertical?
  • Apex legends


    What you are experiencing is exceeding the game's maximum turn speed. Your KeyMander sensitivity is set way too high and once past the max turn speed you will go slower the faster you try to move.

    Try this profile here and set the in-game settings as shown on the thread. Set your mouse DPI to 5000 and set the KeyMander DPI to 5000 and test it.
  • Mouse flick


    Ok, I understand what you are asking. There isn't any acceleration in KeyMander unless you add it in the mouse sensitivity tab, but there is acceleration built into the game's look mechanic to overcome the slow speed of joystick movement. If you are using a gaming mouse with a 3050, 3310 or 336X sensor then it is not the mouse, so connect the mouse directly to the KeyMander and if it is still there you are seeing the game's look mechanic acceleration. You can manually correct for the acceleration built into the look mechanic using the curve setting, but in your instance I think you will find good results setting the KeyMander sensitivity to 10,000, setting your mouse sensitivity to about 9500 using Synapse and saving the setting to your mouse, then making sure to set the game's in-game sensitivity as follows:
    Controller Sensitivity X: 10
    Controller Sensitivity Y: 10
    Gamepad ADS Sensitivity: 1.00
    Gamepad Scope Sensitivity: 1.00

    There will be a good amount of adjustment room between the game's max turn speed and the maximum mouse sensitivity that still allows good resolution for sniping.
  • When you move you mouse slowly it goes fast when you move it fast it goes slow

    But smooth I don't hit the max turn speed in game I dont matter if what speed I go it always goes faster on the slower and slower on the faster one
  • Possible to remove acceleration all together?


    Hi Cameron,

    Because console games have aiming systems designed for use with thumbsticks, removing acceleration like you are familiar with in the PC gaming world is a bit more complex. Most games have a non-uniform aiming response, with some game designers adding acceleration or negative acceleration, scaling the aim sensitivity, etc. to become more playable with a controller. Because of this, we sometimes need to add acceleration, etc. in order to counteract whatever modifiers are built into the game's aiming system. We have several tools built in to specifically address this need, but it isn't as simple as moving a slider or setting script like in a PC.

    That said, KeyMander will make pretty much any FPS game much more playable and PC-like if you tune a game profile to the way you play, and understand the limitations the console imposes (i.e. max turn speed). To help make getting started easier, we post sample profiles that some of our users or staff create and serve as a reference point. Some might work well for you as is or with minor tweaking, while others may not and you'll need to spend some time experimenting to see what plays best for you. In any case, try some things out and let us know where you can use some help, or if you have a killer profile, please share it with the community!
  • Rainbow Six profile doesn't feel right


    Siege has a very complicated aiming system with low max turn speed. What console are you on?
  • My thoughts on Keymander

    Derek so like what is different about the keymander and the Xim4 ? like does it simulate different ? are all/most mouse and keyboard simulators the same ? do they all face the same max turn speed issues and all ??
  • XB1: Fortnite Save the World / Battle Royale sample profile

    fixed the jitter, had to mess around with the keymander software sens and made my polling rate to 500hz. but i am not sure, i still have some type of lag. idk if it is input lag or max turn speed etc etc.
  • Make mouse movement truly 1:1

    I play a lot of pubg and a-lot of fortnite i know about the max turn speed because its a console but it feels like its even slower than the joystick theres no good settings that allow me to snap 180 degrees in first person i've been playing around with the acceleration a-lot but everything just doesn't feel fast enough
  • XB1: Call of Duty: Black Ops 4


    What mouse are you using?


    Can you post a pic of the deadzone changes you made? The profile I posted has the deadzone adjusted, so you may have pushed it too far which adds acceleration and then pushes you past the game's max turn speed, which is very high by the way.
  • GE1337P_SW_V1.2.115.003.exe issue


    If your posts are not immediately showing and you have not used prohibited language, then you have somehow been flagged by our spam filter for some reason. I have asked our forum manager to look into it as a couple other people's posts have been have been flagged for unknown reasons as well.

    If you are experiencing lag with the GKM602R mouse, please try your G402 with the same settings and see if the problem persists. If the response is slow with both mice it is a problem with the way you have configured your profile, and we can help you fix it with some basic information from you. If the problem is only with the GKM602R mouse, then it may be a problem with the wireless dongle and it may need to be replaced. Please check and let us know so we can replace the dongle if needed.

    Mouse keeps changing its speeds on its own right after I set it up, You have 2 acceleration types, and the + and - button on the mouse keeps resetting.Pulse
    Which mouse is changing speeds by itself, the GKM602R mouse, the G402 mouse, or both?

    The Mouse app speed is at max, my ingame sensitivity is at 10 max for mw3 and aim down is super slow but in the keymander its at 200. its amazing how my look without aim down sight is 100 and its really fast. But ADS is super slow.Pulse
    This is normally the result of exceeding the game's maximum turn speed (see Maximum Turn Speed here), but I need more information to better help. A sensitivity setting of 200 is way too high, and is probably exceeding the turn speed limit of both games, but it should be better in MW3 than BF4 because the turn speed limit in MW3 is much higher. Upload the profile you're using or upload a screen shot of your setting as we can help dial it in.

Welcome to the KeyMander Forum!

Welcome to the KeyMander Forum! We encourage a community of KeyMander enthusiasts to help and support other members. As a member, you can share and download game profiles, share tips and tricks, and get the latest information about the KeyMander.

By submitting information to us, you acknowledge and agree that IOGEAR will collect and process that information about you in a manner consistent with our Privacy Policy