• Shivam
    4
    Hi, so right now I'm the using the logitech g30t works perfect. My question is that I'm using 10000 dpi on this mouse and I was wondering if using a high dpi mess up ur aim or maybe the sensor isn't good for 10000 dpi. Can this be a issue?
  • Eduardo
    5
    So certain games for Aim you may want to bring it down from 10K
  • Shivam
    4
    What you think about rainbow?
  • Eduardo
    5
    , for Rainbow Six the higher the better, but the original KeyMander only supports 10K dpi at this time.Set both the mouse and KeyMander to 10K dpi.
  • Shivam
    4
    Wouldn't 10k effect the sensors, like make it wrost?
  • Shivam
    4
    And what if I turn it down to like 8k or around there? Will it be better for the aim, because one of the post i read that lower dpi with great sensor are good, and I have the logitech g305, what do you recommend?
  • Eduardo
    5
    “In games that have built-in aim assist and you want that function to work, a lower dpi setting between 3500-5000 will work best. In R6S, the aim/look mechanic in the game is not as good as Call of Duty or Battlefield so there are some issues with fine aiming, especially when ADS. In this situation we recommend 8K-10K as it gives the KeyMander a greater range to work within and creates finer aim steps to feel smoother. Both R6S and Overwatch should follow this advice.

    Also, there are two different profile modes for R6S and Overwatch because they have multiple in-game aiming conventions. Make sure to try both in-game aiming conventions and use the correct profile for each, and the correct in-game settings for each.”
  • Shivam
    4
    Oh okay, can you tell me what ads delay time do and diagonal thing?
  • Eduardo
    5
    I am sorry I did not follow your question
  • Shivam
    4
    On the keymander settings page, there is a thing called ads delay time and diagonal thing, what does those two mean?
  • Eduardo
    5

    ADS is Aim Down Sight that is for first person shooting games and helps you in shooting and aiming.

    The Diagonal Acceleration slider adjusts the amount of vertical correction applied when moving the mouse horizontally, to help keep the aim/look view level when making fast, long turns. This feature is designed to help so when spinning 180 degrees to see and enemy behind you, a slightly angled mouse swipe doesn’t cause you to be aiming above their head or below their feet. The cost for this ability is a loss of precision when making diagonal movements or small movements like when aiming-down-sight for sniping. A setting of 50 on the slider is equal to maximum vertical correction applied by KeyMander, and settings of 51-99 add decreasing amounts of correction up to 100 where zero correction is applied. Settings below 50 should never be used as they prevent diagonal movement almost entirely. Depending on the game, most users will see improved performance accuracy in long turns with settings between 75-85, and advanced users will still see some benefits between 85-95. High level users that want little to no correction should select a setting of 95 or above.
  • Shivam
    4
    What should the ads delay time be at?
  • Eduardo
    5

    So that will depend per game. You will need to calculate the time of how long the video animation from aim mode to aim down sight takes in game. That time will be your ADS delay.
  • Shivam
    4
    Okay thank you
  • Shivam
    4
    I use 100, is that fine?
  • Eduardo
    5
    Try 50 and change by increments until if feels good to you
  • Shivam
    4
    Go up or down?
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