• JuneBug
    0
    First of all, i finally figured out the hardware setting correctly, and downloaded forum provided profiles, it works amazingly well on games.
    But on GhostRecon, even maxing out the sensitivity still makes it feel slow and annoying to play the game. Am I missing something besides the sensitivity?
    (5500DPI mouse, matching with mander setting, Maxed out in game sensitivity as well)
  • Moderator [Derek]
    190

    Hi JuneBug,

    This started out as a quick response, but to fully answer your question it turned into a book somewhere along the way.

    The biggest difficulty in getting the mouse to feel the way you expect is the turn speed limitation built into console games, which effects how fast you can turn (look) in a given direction, no matter how fast you slide your mouse. Because console games are built for joysticks, every game has a maximum turn speed that is equal to the maximum speed value reached when the analog thumb stick is pushed all the way to the farthest position. This limit can vary widely from game to game, and can even vary within a game depending on factors such as weapon choice, whether or not you’re in a vehicle, location in the game (especially in campaign modes), etc. Games can also have different horizontal and vertical turn speed limits. By the way, several games actually have different horizontal and vertical look sensitivities that are usually small enough to go unnoticed with analog sticks, but much more noticeable with a mouse. That is the reason we built in the ability to unlock the horizontal and vertical mouse sensitivity sliders.

    Just like in PC gaming, bumping KeyMander's mouse sensitivity sliders too high will cause you to reach a point where movement can become jittery and difficult to use accurately for precision shots, so reaching a balance is important. In the PC world this equates to the balance between low DPI and high DPI settings, where lower DPI is far more accurate for making small, precise movements (like needed for headshots) at the cost of having to move your hand a foot or more to turn a 360° rotation. In the older days of FPS, gamers playing titles like Counter Strike on standard definition monitors might have mouse resolutions set as low as 100 or 200 dpi, so they can snap off a headshot (without a scope) like it’s nothing. That type of play is a far cry from the common Rambo-esque, hard-charging free-for-all styles we see now in Call of Duty deathmatches, so just like in PC gaming, finding your own balance point is the key. If you run around in CoD with a shotgun and never aim-down-sight, having a highly boosted sensitivity may be fine for you, but if you later decide to pick up a sniper rifle you probably aren’t going to be happy at that setting.

    Unlike on a PC, using a mouse in an environment designed for a joystick also requires getting used to playing within the game’s turn speed limitation, but it’s a small trade-off for being able to play console games with a mouse and keyboard. When you exceed the game’s maximum turn speed, the mouse will feel sluggish as your on-screen aim/look view moves less than expected. An easy way to see this is to move your mouse at a fairly slow rate noticing how far you rotate, then move extremely fast and compare. If your KeyMander profile is set up with very high aim/look sensitivity, you probably noticed that by moving slowly you rotated 360 degrees or more with a single swipe, but by moving very fast you rotated only a short distance. The easiest way to understand what is happening is to equate the maximum turning speed to distance turned (rotated) in a period of time. For example, let’s say with the aim/look thumb stick fully engaged it takes our game one full second to perform a 360° rotation, that would make our game’s maximum turning speed equal to one rotation per second. Now to illustrate how that pertains to our mouse, let’s say that with our current KeyMander profile moving the mouse four inches in one second performs a full rotation, it would mean our max turn speed with the mouse is 4 inches per second. Now here is where the turn speed limit begins to show up with a mouse: if we move 8 inches in one second (double the limit in our example), the extra movement above the maximum turn speed is not registered and it’s as if you moved for only half the distance or half the time (equal to a half rotation for our example). Following the same formula if we move it 16 inches (four times the limit), your on-screen aim/look view moves only a quarter of the time/distance (equal to a quarter rotation for our example), and so on. Simply put, once you hit maximum turn speed, the faster you move the mouse, the slower you go.

    To get a better feel for how to best set your mouse sensitivity, start at a point where you think the sensitivity is way too low, and move your mouse back and forth. Get a feel for the ability to find your aim point accurately, then boost your speed until you can get the accuracy you want, at a comfortable enough speed to stay within the game’s maximum turn speed or at least not far beyond it. Remember each game is different, and the difference can be huge when comparing a game like CoD: Black Ops III that has a high max turn speed, versus a game like Resident Evil 7 where you can use a watch to time how long it takes to spin around. In any case, understanding the basic limitation of console games and learning how to work around them with KeyMander is the key to unlocking the best possible performance.

    As a final note, I should also mention that one of the things that can complicate getting proper mouse performance with high-end gaming mice is the manufacturer's custom mouse driver software, which often needs to be correctly configured on a PC so it doesn't default to some unknown/less effective setting. Mice from companies like Corsair, Logitech, etc. have downloadable drivers for setup, and usually store these settings in the mouse memory as configuration profiles. If you have one of these mice that stores profiles internally (especially Logitech mice as their software is a bit tricky), it is important to make sure you set the mouse to maximum resolution in their software first, and program it to default to that setting so the mouse is actually running at the full resolution offered. Because these settings have to be programmed using a PC, it will it will make your life much easier if you remember do this first before connecting the mouse to your KeyMander!

    Please let me know if this helps.
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